Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 05-15-2012, 04:17 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by David Hayward View Post
Just have 2 spawn points a few miles apart and have everyone join at the same time. Why is that not the same?
1. AI does not wait for human players and flies away.
2. Harder to limit available aircraft and control correct numbers of limited aircraft.
3. Harder to make all people start at the same time (avoid cheating with earlier start) in a competitive situation.

Of cause other issues the game had also made coops unpopular. No one has even started working on a coop-based online war AFAIK. One or 2 squads use Banks' COOP lobby that eliminates above issues but others consider it too complicates to press keyboard keys in game instead of clicking a mouse in GUI.

Starting this week sukhoi.ru plans 12 vs. 12 scenarios to be played on weekends with preliminary registration (in DF mode). Maybe coop enthusiasts would want to organize something similar here. Enough human bombers may register to avoid using AI at all.

Last edited by Ataros; 05-15-2012 at 04:21 PM.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:21 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.