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| Technical threads All discussions about technical issues |
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#1
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I am just saying, that they should be aware, that you will always have problem with sli and crossfire.
@Pilsener: Are you perhaps the agressive one from us? I never was agressive towards the initial poster or other sli users. I was just giving a statement about the problems and that you are not able to solve stutters etc. in CloD, only if you have high vram cards like 3 gb. Otherwise you are currently bottlenecked, even if you do a quad sli. There is just no addressing for the memory in clod, which sufficiently devides workload. So, even a quad sli rig with 1,5 gb vram will run on 100% vram load and soon bottlenecks the same way as a single card. And how much fps do u get is not important, as your sli will perform bad. The intention behind my post originally was, that, if techniques do not change, you will never have sufficient results. No efficient results and the fact, that sli is not a massively used feature, will lead us to the result, that developer wouldn't care about that sli topic, how you wish. My personal feeling on that: You will get an sli profile, but as all other developers as well, they wouldn' t care much about that. Please not evaluate this, as it is my opinion and just a wild shot in the dark. Yous simply have to be lucky to get agood initial profile. |
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#2
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I have 2xGTX580m in SLI and every other game I have runs SLI just fine, including ROF and IL2:1946. Lets face it, the CloD developers can't even get AA working, which is frankly ridiculous.
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#3
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What is so important on AA in the current state of the game?
And what games are running? Perhaps these are nearly all games not exceeding 1,5 GB VRAM? This is a most common problem -»addressing vram, when it is needed. Most games running below 1,5 GB -» not that performance problem. Streaming engines are also facing the same problems up to my knowledge. What resolution and/or monitor setup are u playing with? 1080p single monitor = normal gaming and no problem with vram capacity. But higher res, triple monitors and with this a larger fov and more polygons, textures, etc. to draw = more vram and you can get bottlenecked without a sufficient technique to devide the workload for the 2 vrams. I just want to say, that this is the main reason, a sli behaves bad and this is the case in clod, as far as I see it right. So no sufficient or effective performance boost using cards with less than 3 GB vram, where every card is able to manage it all alone. Technique of sli is limited and it needs to be changed. Otherwise an sli rig is not more than a fps generating maschine, where price gets to high for that boost. I am just claiming sli as it is currently. But AA? Common, there are other problems and it is easy to implement later. |
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#4
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Quote:
Last edited by von Pilsner; 05-15-2012 at 06:49 PM. |
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