Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-15-2012, 08:37 AM
GF_Mastiff's Avatar
GF_Mastiff GF_Mastiff is offline
71st_Mastiff
 
Join Date: Oct 2007
Location: EL Centro
Posts: 890
Default

anyone having landing issues the plane will not stop, it's as if the grass is ice?

I'm landing at 90 to 70 mph and still sliding off the runway its like the breaks don't even work now.

Hawkinge airfield, Manston, Ramsgate.
__________________
71st Eagle Squadron
www.anon6.com - Blogger on DCS Series
71st Mastiff's You-Tube
" any failure you meet is never a defeat; merely a set up for a greater come back "
Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse||
32"LCD||2x7" lilliputs,1x9inc

Last edited by GF_Mastiff; 05-15-2012 at 11:34 AM.
Reply With Quote
  #2  
Old 05-15-2012, 11:09 AM
Norseman Norseman is offline
Approved Member
 
Join Date: Apr 2011
Posts: 54
Default

Agree there Mastiff. Maybe 20% brakes left on her.. Low landing speed now..
Altso I always get fuel "troubble" when 5% left. Less usable now..

~s~
__________________
W7U64sp1-6gb ram:Corsair Dominator DHX+ DDR3 1866MHz-AMD PhenomIIx4 965-CrosshairIIIFormula-Asus6950 2GB-Acer p243w-
Western Digital VelociRaptor® 150GB10000RPM SATA-Corsair HX 850W PSU-X52pro with+pedals-keyb.G15-TIR4..
Reply With Quote
  #3  
Old 05-15-2012, 11:20 AM
~Deacon ~Deacon is offline
Approved Member
 
Join Date: Jan 2012
Posts: 16
Default

Quote:
Originally Posted by GF_Mastiff View Post
anyone having landing issues with the plane will not stop, it's as if the grass is ice?

Im landing at 90 to 70 mph and still sliding off the runway its like the breake dont even work now.

Hawkinge airfield, Manstone, Ramsgate.
Mastiff,

+1.

I am now in the habit of cutting off my fuel as soon as the wheels hit ground, it's the only way I can stop...

~Deacon
Reply With Quote
  #4  
Old 05-15-2012, 12:24 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

According to spitfire Performance site the landing run with brakes should be about 265 yards (from touch down?) or 335 odd yards from the 50' screen.

http://www.spitfireperformance.com/n3171.html

What we need to test is a runway with regularly spaced objects as markers.
Reply With Quote
  #5  
Old 05-15-2012, 12:38 PM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

May be a Friction issue. On spawning aircraft weathervanes into wind even with light winds implying little or no friction.

In addition to weak breaks the nose tipping tendency is way to much which doesn't really help as you cant get the brakes on aggressively enough as it is.
Reply With Quote
  #6  
Old 05-15-2012, 12:53 PM
MD_Marx MD_Marx is offline
Registered Member
 
Join Date: May 2010
Posts: 11
Default

Quote:
Originally Posted by IvanK View Post
May be a Friction issue. On spawning aircraft weathervanes into wind even with light winds implying little or no friction.

In addition to weak breaks the nose tipping tendency is way to much which doesn't really help as you cant get the brakes on aggressively enough as it is.
LOL I think you mean 'rolling resistance', Ivan. I wondered why some of my spawn experiences have the plane slowly yawing to one side - probably not modelled yet; hence the long roll-out after landing?

I think your latter comment is a contradiction though; it is the braking torque that is tipping up the plane! Probably also a pilot error; best not to apply the brakes unless you have all 3 points on the ground? I always end up on my back too!



Marx
Reply With Quote
  #7  
Old 05-15-2012, 05:36 PM
ATAG_Dutch ATAG_Dutch is offline
Approved Member
 
Join Date: Feb 2010
Posts: 1,793
Default

The aircraft do seem to float a fair bit, but get the speed down to where it should be like around 70mph and it feels ok to me.

The rev counters on the Blen are still fuzzy though.
Reply With Quote
  #8  
Old 05-15-2012, 05:56 PM
bw_wolverine's Avatar
bw_wolverine bw_wolverine is offline
Approved Member
 
Join Date: Jun 2010
Location: Toronto, Canada
Posts: 622
Default

Quote:
Originally Posted by ATAG_Dutch View Post
The aircraft do seem to float a fair bit, but get the speed down to where it should be like around 70mph and it feels ok to me.

The rev counters on the Blen are still fuzzy though.
I only hopped in a Blenheim once or twice before the recent patching, but yeah - everything in that cockpit still feels a little blurrier than I remember.

On a plus note I managed to take out the JU88s at Oye-Plage myself last night!
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP

No.401 Squadron Forum


Using ReconNZ's Pilot Log Book
Reply With Quote
  #9  
Old 05-25-2012, 01:25 PM
Lookaloft Lookaloft is offline
Approved Member
 
Join Date: Dec 2010
Posts: 38
Default

Quote:
Originally Posted by GF_Mastiff View Post
anyone having landing issues the plane will not stop, it's as if the grass is ice?

I'm landing at 90 to 70 mph and still sliding off the runway its like the breaks don't even work now.

Hawkinge airfield, Manston, Ramsgate.


I found that In the mission builder an A1 controled Spitfire IIa spawned, after its flight back on the runway now keeps on running and not taxies back from the runway along its spawnpoints to the shelter (a camouflagenet in this case).
After a collision it jumps straight back to this camouflagenet, missing out the spawnpoints.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:06 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.