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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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There should be the option for both modes as just as many pilots dont like DF as those that dont like CooP. Whats stopping the switch over for many is no simple makes sense click n fly CooP mode. |
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#2
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if it was not for steam dropping the servers I think there would be more confidence with people using Hyperlobby.Has there been any progress in steams commitment to Cliffs of Dover support?How long has it been since the servers have been down?
I dont see Dover ever getting Global chat.And with all the problems we have it would sure help.that is the most important thing.If it had Global chat i would have had my game dialed in a long time ago and would be flying every single night and have a squad going by now.The numbers we see online would be tenfold Yes hyperlobby may be old but there is a saying where i come from "If it aint broke.....dont fix it" And it has been updated to support Dover. BH_woodstock HYPER/STAFF amd dual core 5400+ 6gb ram gtx460 win7 ultimate trackir ms sw ff2 Last edited by BH_woodstock; 05-15-2012 at 02:45 AM. |
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#3
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The lack of chat is a big issue.
The lack of CO-OPs is a killer. I really hope they look in to the latter at the very least.
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#4
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+1 |
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#5
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You can easily combine the DF style with the coop style with the mission menu, which is claimed to be working after the latest patch.
That existed already over 6 months ago. You just need to find enough player interested into that kind of gameplay. And there lies the problem. There are servers which already use the mission menu call up of missions on dogfight servers. Methinks "king1hw" is trying that concept with introducing a "new server" in the online section. Unfortunatly I cannot spent my time into further developement of this at the moment, due limited sparetime and other priorities. And frankly spoken, the game is not in the state yet in which you could fly coop-style online wars anyhow. The network issues are too dominant to use significant AI online, the crashes are too regularly experienced by a too many players to motivate squads to dedicate their time. It is simply too frustrating to organize a squad of 12 pilots bring them in formation, just to see that the half of the group, has to quit because of CTDs midflight. |
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#6
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A BASIC coop yes, A ONLINE WAR coop no. The second one has so much more to coop flying that it is not even funny that Bliss makes such a reference. Two different animals those two are.
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#7
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I don't understand the complaints about no Coop. What can you do in coop style missions that you can't do with the current mission builder?
BTW, I never see anyone on the RoF coop servers. |
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#8
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Last edited by Ataros; 05-15-2012 at 04:01 PM. |
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#9
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Just have 2 spawn points a few miles apart and have everyone join at the same time. Why is that not the same?
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#10
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2. Harder to limit available aircraft and control correct numbers of limited aircraft. 3. Harder to make all people start at the same time (avoid cheating with earlier start) in a competitive situation. Of cause other issues the game had also made coops unpopular. No one has even started working on a coop-based online war AFAIK. One or 2 squads use Banks' COOP lobby that eliminates above issues but others consider it too complicates to press keyboard keys in game instead of clicking a mouse in GUI. Starting this week sukhoi.ru plans 12 vs. 12 scenarios to be played on weekends with preliminary registration (in DF mode). Maybe coop enthusiasts would want to organize something similar here. Enough human bombers may register to avoid using AI at all. Last edited by Ataros; 05-15-2012 at 04:21 PM. |
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