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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 05-13-2012, 08:24 PM
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Originally Posted by palker4 View Post
The fact that i cannot build a flight sim does not mean that i have no right to complain about a product that i bought with money and that i expected to work properly a YEAR ago when i bought it.
Where you complaing?

Sorry I didn't notice your complaing..

All I noticed was you asking 'how hard can it be' followed by you answering your own question by saying 'sounds simple'.

At which point I just assumed your had a software background in AI development..

But now based on your most resent post, I see that your statment of 'sounds simple' did not stem from someone with a software background and is thus meaningless
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Old 05-13-2012, 08:41 PM
palker4 palker4 is offline
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Originally Posted by ACE-OF-ACES View Post
Where you complaing?

Sorry I didn't notice your complaing..

All I noticed was you asking 'how hard can it be' followed by you answering your own question by saying 'sounds simple'.

At which point I just assumed your had a software background in AI development..

But now based on your most resent post, I see that your statment of 'sounds simple' did not stem from someone with a software background and is thus meaningless
That was meant ironically hence a Jeremy Clarkson picture. I guess your just not Top Gear fan then.
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Old 05-13-2012, 09:37 PM
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That was meant ironically hence a Jeremy Clarkson picture. I guess your just not Top Gear fan then.
Emmm never heard of him.. That and I am more of a Top Shot fan!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 05-15-2012, 01:16 PM
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With all due respect to the OP, CoD is a combat flight simulator. To expect everything to be 100% accurate or that every plane is modeled exactly as the real thing is just asking too much. Same goes for AI, I've realized as of late that to model a complex AI with true CEM handling in CoD would simply destroy any PC rig out there, also I don't think MG could pull it off anyway. The CEM in CoD is almost as simplified as in IL-2 1946, only difference is click-able cockpits. This is no critique to CoD, it's just the way things are. As long as they keep tweaking those FM's as close as possible to real life I'm a happy camper. It would be cool seeing the AI overheat and burn their engines though, really cool.
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Old 05-15-2012, 02:03 PM
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It's not that the AI in CloD isn't perfect. It's that it blatantly cheats, completely disregarding the aircrafts' flight models, especially the roll rate. The only solution so far is crippling the AI to the point where it doesn't fly ANY rolls at all anymore. Which just sucks.
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Old 05-15-2012, 02:25 PM
tintifaxl tintifaxl is offline
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Originally Posted by addman View Post
With all due respect to the OP, CoD is a combat flight simulator. To expect everything to be 100% accurate or that every plane is modeled exactly as the real thing is just asking too much. Same goes for AI, I've realized as of late that to model a complex AI with true CEM handling in CoD would simply destroy any PC rig out there, also I don't think MG could pull it off anyway. The CEM in CoD is almost as simplified as in IL-2 1946, only difference is click-able cockpits. This is no critique to CoD, it's just the way things are. As long as they keep tweaking those FM's as close as possible to real life I'm a happy camper. It would be cool seeing the AI overheat and burn their engines though, really cool.
Of course you have to cut corners in AI programming, but even the AI in IL2 4.11 overheats their engines and can't see through clouds now. Why shouldn't that be possible in the CloD engine?
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Old 05-15-2012, 02:49 PM
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Originally Posted by tintifaxl View Post
Of course you have to cut corners in AI programming, but even the AI in IL2 4.11 overheats their engines and can't see through clouds now. Why shouldn't that be possible in the CloD engine?
Don't ask me, I'm not a game developer but my guess is that CoD is a far more complex game to alter stuff in than 1946. It's probably not just "cut-n-paste" coding that can be done with CoD. Also there are most likely a whole lot more "parameters" and stuff in play which makes it extra hard to code a "realistic" AI. It probably won't happen in the near future but someday CoD is probably gonna have spectacular AI. As with anything to do with the new IL-2 series I guess patience is the keyword. I'm not flying CoD anymore but it's always interesting to stop by here and see the progress being made, let's see how BoM pans out.
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Old 05-16-2012, 09:37 AM
adonys adonys is offline
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Don't ask me, I'm not a game developer but my guess is..
then stop babling nonse. IL2CoD's AI is NOT more complicate than the AI of Skyrim. Actually, it's even simpler. And that without even counting the AI manager, and the number of actors from a free world like Skyrim, which are very complex respectively huge, and the ones from IL2CoD.
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Old 05-16-2012, 01:55 PM
Jatta Raso Jatta Raso is offline
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AI in CLoD has perfect trim all the time as in old IL-2 to compensate for the lack of wit, from the AI
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Old 05-16-2012, 07:11 PM
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then stop babling nonse. IL2CoD's AI is NOT more complicate than the AI of Skyrim. Actually, it's even simpler. And that without even counting the AI manager, and the number of actors from a free world like Skyrim, which are very complex respectively huge, and the ones from IL2CoD.
I'm sorry adonys but why are you bringing up Skyrim again? Complex NPC AI? In Skyrim the AI is either just walking around or standing around script-spurting out the same old lines over and over and over and over again. When they are not doing that they randomly spawn in outside areas and sometimes attack you or sometimes attack each other, totally random. There is no depth to the Skyrim AI, they are just scripted to do a few basic things.

For example, do you ever see NPC characters gathering together, talking about going on a quest or do you ever see them smithing a sword or armor? No you don't because they have no deeper purpose. Skyrim does not have advanced AI, it only has good scripting which is good for a game like that. They are just empty shells walking around with a tape recorder stuck on replay inside of their mouths. If all those NPC's in Skyrim would've had really advanced AI, I'm talking about sense of self purpose stuff here, then the game would run at 1 FPS...on a very powerful PC.

The characters in Skyrim are basically made from a simple template, there is no advanced flight modeling to take in account, very basic hit detection. Not at all comparable to a simulated aircraft.
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