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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: In a perfect world... | |||
1st person: One stage (you hit the key and the pilot bails out) |
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9 | 15.25% |
1st person: Two stage (first press removes canopy, second press finishs sequence) |
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20 | 33.90% |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) |
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13 | 22.03% |
1st person: Multiple stage (with each action required for bailout taking place separately) |
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11 | 18.64% |
3rd person: One stage (you hit the key and the pilot bails out) |
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1 | 1.69% |
3rd person: Two stage (first press removes canopy, second press finishs sequence) |
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2 | 3.39% |
As above but three stage for multiple crewed aircraft (first press causes the crew to bail out) |
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1 | 1.69% |
3rd person: Multiple stage (with each action required for bailout taking place separately) |
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2 | 3.39% |
Voters: 59. You may not vote on this poll |
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Thread Tools | Display Modes |
#13
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I've been playing Half-Life 2 recently and really appreciate the '100% first person view' theme - you only get to see your face on the cover of the box! So I'd like to see a completely first-person bale-out sequence. But this could be made into an option quite easily, to select third- or first-person view, I think.
I think: have a completely seperate command for "Tell crew to bale out". But every crewman (AI or human) should make their own decision to bale out. The AI shouldn't bale when the aircraft is too low for them to survive, for example. And they should bale out on their own initiative in some circumstances. I don't know if it's more realistic to use multiple keypresses or one keypress to trigger your own bale-out. Yes in real life you need to open canopy, disconnect oxygen and harness etc and then force yourself out of the aeroplane, but in real life (I assume) the pilot/crew is thoroughly drilled so that it's automatic. There should always be an option to use a single keypress to bale out. And if multiple keypresses are also available, there should be optional tool-tip type tips (there's a tongue-twister!) telling the player which key to press next. |
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