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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
It shows up darker than it really is (in the pic). Kinda hard taking a picture of a light source in a dark room without a flash, but you should get an idea of what my landscape looks like.
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#2
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Quote:
Either the screen is calibrated or not. CloD has nothing to do with it. |
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#3
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Meaning if you do a monitor calibration you are calibrating it to a software/pics to do it. I use NVCP and a profile for IL2COD alone so that's the only program that's affected.
I've calibrated my monitor to make IL2COD look "life like" to my eyes. My calibration is the Mk1 eyeball |
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#4
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Well, but then it's not really a calibration but just a profile that suits your needs and we're back to the problem where everyone uses different hardware or settings because it looks good to him.
The reason I asked is because many say the colors are off or whatever but the chain is mostly broken. Working in the field of graphics I can only say it's a lost battle to begin with:
Personally I believe only a very tiny fraction of players actually has access to a screen good enough and calibrated to even make a rough assumption. But then again, it's a very subjective topic. Personally, when I go out on a sunny day and look at the colors of grass etc. it's very vivid. Even in the UK and Ireland (was there for a holiday). The mossy, washed out, colors the op want's to have are definately not real. To me the current CloD engine is really enjoyable. |
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#5
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When you calibrate your monitor, you use a program/pictures to get colors correct per that program you are using (AKA a screen/monitor calibration program) I'm just using the same principle with IL2COD. Obviously it required more trial and error than just "adjust brightness until you don't see the 2nd line from the top etc."
But the principle is the same. You always calibrate to what your own eyes see. I know quite a bit about graphics. You may have heard of one of my brothers http://digitalblasphemy.com/ |
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#6
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Lead Dev & Poor Dev @ the cheap studio
- " Sir shall we develop a dynamic lightning ? " - " humm no it's too long let's add a sepia filter instead" - " ok but everything looks dead and dull now" - " no problem it's war, everything is dead and dull " - " yes sir but the action, it's boring" - " oh i see let's add some big music you know with drums and trumpets, check Wagner" - " fine fine, but it still feels slow" - "dang be creative! why i'am paying you! add some motion blur" - "ok ok but we already used a lot of blur, now it's hard to distinguish the ground, the planes,the sky etc .." - "add more planes with different colors, i told you" - "we have already done 50 models this week, sir" - "make it 200 and stfu" -" and for the title sir ?" -"WWII and planes!" - ah, but we've only used a unique 1x1km forest texture, hard to tell if it's the WW, sir why not "Forest & Planes!" ? - ok you see this window ? -" yes " - " ok you' re no more a programmer, you're promoted marketing director " - " oh thank you, i knew i had talent " - " yeah way to much now open the window, i'am filming this for youtube, mkay, the ad campaign has started." - " but...sir.. " -" open your arms and loudly tell the title !" - " plaaAAAAAAAYYYiIIINesszzzz" - "nice i got the crash landing, 2 millions views on youtube, John please close the window. Last edited by jibo; 05-12-2012 at 11:46 PM. |
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#7
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I agree that colors are in the eye of the beholder, and feel that the complaints are much ado about nothing. I'm too busy flying to care.
BTW, the parachutist should be confinded to quarters, his fingernails are dirty. binky9
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Win10 64 bit 1T Hard Drive ASUS P67 motherboard Intel i7 3.4ghz Processor GTX 780 Graphics Card OC 24GB Ram Track IR5 50" LG HDMI LED 1920x1080 60hrz MS FFB2 Stick CH Pedals Saitek Throttle/Prop/Mixture and Trim wheel Thrustmaster MFDs League City, TX |
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#8
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Is not the monitor....
Does help what Madfish says, with AF at 16x the textures look better also with my ATI 5770HD 1GB. Thank Madfish. |
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#9
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Try textures original
As for ground colours I really love this debate by a bunch of people who sit in front of monitors all day looking at simulated terrain telling everyone what the ground/sea should look like... There is a myriad of colours, lighting and wind that effect the over all view of ground and sea... The colours and waves can look totally different from day to day especailly in Northern France and the UK... The UK has very changable weather... It might be raining for 2 hours then bright sunshine for 20 mins then hailing. Sunny then a thunder storm and back to Sunny all in one afternoon. Its not like some other countries where you have 3 weeks of sun or 5 days of rain... 3 weeks of cold winter breeze... Its not like that at all! Its totally changable... within hours! I should know I live there! Some days the colours are dull other days they are bright and vibrant! Its a mix! |
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#10
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I really don't understand how it can look so bad on some screen shots presented in this thread... This is how it looks for me at the default free flight in the hurricane with "high" settings (not original texture size!)... Works for me at least... And in the evening or morning down low it kicks every other sim so bad...
![]() I mean, looking at the shots in your post here Veltro http://forum.1cpublishing.eu/showpos...0&postcount=22 with 24 fps I start wondering what hardware you are running - is it maybe Directx 9? Dx9 looks crap on my computer too!
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 05-13-2012 at 07:37 PM. |
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