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I'm not an engineer or a pilot. I understand that tip speed means velocity at the tip of the prop and it's faster at the tip then near the center. Theres some formula that describes rotational velocity.
my point is when they built these planes, I imagine the didn't want the tip to be breaking the sound barrier all the time, so they put governors on the engines and design the props to keep it from doing that. if your in a dive and ram air is pushing your prop to rpm limits, I'm pretty sure the operators manual is going to tell you that isn't so good and you need to change the pitch angle and slow the rpms/reduce the tip speeds or something might break or do damage when you get near your never exceed speeds. Going back to your tempest example, will the pilot not try to do something to mitigate the effects of sonic tip speeds? Or simply, the prop design specs try to engineer that out of the equation as much as possible? It seems in your analysis, you assume not, that it is simply a function of prop length, max rpms of the engine and forward velocity. I just don't know if that is realistic. To me, it seems that tips speed breaking the sound barrier would be a rare event. So, not sure why it needs detailed modeling. But then again, I only learn aviation stuff from playing this game. ![]() Edit: Relates to what I was thinking about. http://en.wikipedia.org/wiki/Scimitar_propeller Quote:
Last edited by MadBlaster; 05-11-2012 at 07:01 AM. Reason: addition:wikipedia |
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