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Old 05-11-2012, 02:06 AM
MadBlaster MadBlaster is offline
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if you simply want to test 'drag' without digging into the code, I think it better to do it with the engine off (i.e., no thrust test).

- go into fmb and set your spawn kph to zero and start a track in cockpit view.

- spawn your plane say 5000 meters and leave the engine off.

- close your rads, neutral your trims, set you prop pitch to 100%.

-push nose into 90 degree vertical.

-end the track when your plane hits the beach at zero alt.

-go back and look at track. look at speedometer at say 20 second mark per track time. (e.g., speed says 400 kph at 20 seconds for this plane)

-repeat with another plane and compare results.

- For the thrust piece, you can use devicelink to get an idea. There is an acceleration parameter that can be graphed/logged. You can see the effect of adjusting throttle and prop pitch. Prop pitch changes and its effect on acceleration is modeled. The csp may be slower to change blade angle than the vdms. At least, that's how it feels like to me. The fw vdm has a torque limiter. I think p factor is also modeled. You can produce de-celeration by adjusting blade angle, according to devicelink.
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