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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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game patched freezes over channel
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#2
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All in all I have more CTD's than before.
Cheers! |
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#3
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Before I had CTDs online after a while (most of you are familiar with that) and offline between missions, so that was no big deal for me.
Now I get clearly more CTDs, also offline during a mission when switching exterior views (maybe too fast? so the game cant handle the sudden amount? I dunno but the fps are also much more stable. If the devs are able to crush all causes for CTDs, get the rest of the currently switched off graphics back, crush the current graphic bugs I am pretty happy with this patch |
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#4
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good performace with alfa patch (for me) with Hd5850 CFX, 8gb DDR2, X4 955 and sataII 7500rpm hard disk.
Now I have 59fps (edit : average on sea, not over ground. On London I have 40fps of average more of less)...no bad at 1920x1200 with high quality and AA 2x. Last edited by =Kike=; 05-11-2012 at 06:00 PM. |
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#5
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I dont know why a few human controlled planes can cause such a drop in fps?
__________________
“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens |
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#6
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#7
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Im in CHicago burbs so ping to the ATAG server is pretty good, I belive its in Chicago is it not?
I think its more a poor net code and graphics engine. My video card is much higher than a 5770 and should perform much better. A few planes shouldnt tank fps like this. A phenom II X4 3.2ghz is plenty for this sim. I have had to lower settings to low and medium to try and get a more stable fps over land when dogfighting. Havent had a chance to play yet, maybe tonight.
__________________
“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens Last edited by Oldschool61; 05-11-2012 at 10:28 PM. |
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#8
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On this video you can see similar situation that you described, recorded on unlocked phenom x4 B55(practically same as yours) and slower graphic card 5770. Game settings was mid to high and processor is OC'ed at 3.5 GHz. What I saw on some benchmarks(not mine) on every 500 MHz of speed you got gain of 7-8 frames in average and smother gameplay. This was recorded before beta. |
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#9
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Perhaps this is due to AI's being subject to extremely simplified physics (if any) and FM/DM compared to human players, which means a whole lot more data must be transmitted back and forth (bandwith) and processed client-side (CPU) when flying online against human players. Anyhow, it detracts from the online experience. Hopefully the finalized patch will address this issue, among others. Regards |
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#10
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What you experience is most probably because of the flight path interpolation routines, combined with the networking ones. I haven't tested the alpha/beta/gamma patch yet, but if this is the case, it is very bad. it means the renderer is waiting for the all the networking info of a game tick to arrive first, and only then renders the current frame, and that there are no flight interpolation/prediction routines to provide the renderer with predicted positions of player objects, in order to allow the rendering of an "approximate" frame without having to wait for the other nearby player's network updates. To check if this is really the case, the FPS must vary with your network latency, and also with other nearby-player's network latency too (the worst one of the rendered players would establish the pace). Also, it can be caused by nearby player-only rendered effects (for example, the engine exhausts, as it was the case in the months after the release). To check if this is the case, drop down your effects settings in the game, and watch the online with nearby-players FPS. Last edited by adonys; 05-12-2012 at 11:31 AM. |
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