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#1
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When P51 dives to 4500 m=15000ft altitude, and reaches 640km/h=400 mph IAS, that is 1.25*640=800 km/h=222m/s TAS, the mach number is equal to 222/322=0.69. That's fuselage speed.
However, the speed of tip of airscrew is far more 0.69 mach. 4-blade hamilton airscrew,10.5 feet diametre, the reduction ratio of airscrew rotating to engine is 0.477. 3000rpm engine, 1431rpm=23.85r/s airscrew, the rotating speed of tip is:3.14*10.5*0.303*23.85=238m/s So the combination speed is: (238^2+222^2)^0.5=325 m/s. Unfotunatly, sonic speed at 4500m altitude is 322m/s, that is to say, the tip of airscew is 1 mach. There is no mach number "concept" in il2's model at all, how can I believe that il2 simulates 1 Mach aerodynamics very well? Quote:
Why tempest outdives p51? For more efficiency airscew @ supersonic? Maybe. For much more heavier fuselage? Probably. All in all, il2's model is lack of supersonic simulation, that's why we couldn't experience what tempest/p51 should be. That's why tempest couldn't outdive dora easily in game. Last edited by BlackBerry; 05-10-2012 at 05:13 PM. |
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#2
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#3
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As early as 1904 when Wright brothers made the first a/c, they knew both airscrew and wing are "same thing". Quote:
Their original propeller blades were only about 5% less efficient than the modern equivalent, some 100 years later......... That conclusion is based on low Mach data, for supersonic airscrew, the story is totally diefferent. In my opinion, the airscrew theory/simulation is the weakness of il2's FM. Quote:
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Last edited by BlackBerry; 05-11-2012 at 01:38 AM. |
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#4
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if you simply want to test 'drag' without digging into the code, I think it better to do it with the engine off (i.e., no thrust test).
- go into fmb and set your spawn kph to zero and start a track in cockpit view. - spawn your plane say 5000 meters and leave the engine off. - close your rads, neutral your trims, set you prop pitch to 100%. -push nose into 90 degree vertical. -end the track when your plane hits the beach at zero alt. -go back and look at track. look at speedometer at say 20 second mark per track time. (e.g., speed says 400 kph at 20 seconds for this plane) -repeat with another plane and compare results. - For the thrust piece, you can use devicelink to get an idea. There is an acceleration parameter that can be graphed/logged. You can see the effect of adjusting throttle and prop pitch. Prop pitch changes and its effect on acceleration is modeled. The csp may be slower to change blade angle than the vdms. At least, that's how it feels like to me. The fw vdm has a torque limiter. I think p factor is also modeled. You can produce de-celeration by adjusting blade angle, according to devicelink. |
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#5
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Crumpp, your very good information.
Especially this one, P47d4 vs fw190a5? a6? I bet that il2 4.11m can't simulate this. 111.JPG Quote:
1) bf109g6as initially outdives spitfire IX LF, but spitfire overtakes 109 as speed building up. 2)fw190a5 initially outdives p47d, but p47d overtakes fw190a5 as speed building up. 3)Tempest and 109G's initial dive acceleration are roughly same, but Tempest outdives 109G easily as speed building up. When speed building up, what happens to P47/P51/Tempest? There airscrew tips reach/break sonic barrier??? howabout 109/190's airscrew? If Daidalos Team solve this "supersonic" issue, we''ll appreciate that. Last edited by BlackBerry; 05-11-2012 at 10:04 AM. |
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#6
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Doesn't changing the blade angle keep the prop from going sonic in a dive?
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#7
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Airscrew aerodynamics is quite complex, one need to read a whole book to master that. |
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#8
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I'm not an engineer or a pilot. I understand that tip speed means velocity at the tip of the prop and it's faster at the tip then near the center. Theres some formula that describes rotational velocity.
my point is when they built these planes, I imagine the didn't want the tip to be breaking the sound barrier all the time, so they put governors on the engines and design the props to keep it from doing that. if your in a dive and ram air is pushing your prop to rpm limits, I'm pretty sure the operators manual is going to tell you that isn't so good and you need to change the pitch angle and slow the rpms/reduce the tip speeds or something might break or do damage when you get near your never exceed speeds. Going back to your tempest example, will the pilot not try to do something to mitigate the effects of sonic tip speeds? Or simply, the prop design specs try to engineer that out of the equation as much as possible? It seems in your analysis, you assume not, that it is simply a function of prop length, max rpms of the engine and forward velocity. I just don't know if that is realistic. To me, it seems that tips speed breaking the sound barrier would be a rare event. So, not sure why it needs detailed modeling. But then again, I only learn aviation stuff from playing this game. Edit: Relates to what I was thinking about. http://en.wikipedia.org/wiki/Scimitar_propeller Quote:
Last edited by MadBlaster; 05-11-2012 at 08:01 AM. Reason: addition:wikipedia |
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