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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-10-2012, 12:15 AM
von Brühl von Brühl is offline
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C'mon, that's no worse that the every sortie delete your cache, spin your monitor all the way around to the right, and shake your mouse 3x routines being given pre-patch!
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Old 05-10-2012, 12:17 AM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by AbortedMan View Post
Listen to your logic here...SSAO and shadows on/off is not what is causing the CTDs. I've had mine off and on both resulting in crashes. I'm calling coincidence on your results. If SSAO does have anything to do with a crash it's related to a memory issue most likely, in which case SSAO and other resource eating features just makes it happen quicker because you only have so much memory.

It has something to do with multiplayer, not client side video settings, as I've never gotten any SP crashes, nor has anyone that was testing with me.

Yous guys gotta start using some science while coming to these conclusions. It's getting ridiculous reading the stuff that people are coming up with. It's starting to sound like that Monty Python and the Holy Grail scene where the villagers are trying to figure out if that lady is a witch or not, good god.

I agree its very strange and does not make sense but currently the evidence points to SSAO fixing crashes, which ironically kind of underminds the point of the alpha patch

Perhaps a bug with the settings actually means turning it on turns it off that's the only logical thing I can think of.
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Old 05-10-2012, 12:33 AM
MadBlaster MadBlaster is offline
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Quote:
Originally Posted by AbortedMan View Post
Listen to your logic here...SSAO and shadows on/off is not what is causing the CTDs. I've had mine off and on both resulting in crashes. I'm calling coincidence on your results. If SSAO does have anything to do with a crash it's related to a memory issue most likely, in which case SSAO and other resource eating features just makes it happen quicker because you only have so much memory.

It has something to do with multiplayer, not client side video settings, as I've never gotten any SP crashes, nor has anyone that was testing with me.

Yous guys gotta start using some science while coming to these conclusions. It's getting ridiculous reading the stuff that people are coming up with. It's starting to sound like that Monty Python and the Holy Grail scene where the villagers are trying to figure out if that lady is a witch or not, good god.

There might be more than one reason for the CTDs. This one seems different than the memory leak. (i.e., object null errors)
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