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#1
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Okay here is some simple advice for you in terms of Hardware Specs... It's pretty much safe to say you should go with the Fastest CPU in existance and the fastest GPU in existance now and you should be able to play the game at reasonable FPS with certain settings.
The fact is even Oleg doesn't know what you should buy. He is building BOBs new engine based upon scaleability. What does that mean? It means that he's going to aim next gen hardware as best as he can. The fact is when IL2 first came out the fastest machines of that time where at 800mhz so go figure. Here we are with Quad Cores and super effencient ones at that running at 4 Ghz plus. How do you plan for that? Well the simple truth is technology will change and so will the game. Software lives and breaths over time and as things are added I'm sure he will do his best to support the latest technology provided it's main stream. So with that said get the fastest machine that can run Flight SIM X and you should be okay. |
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#2
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good advise... The only other thing I might emphasize is that you could keep one eye on the components your computer contains, you could think about what the future holds for the hardware (specs) in your rig...Q: will your socket (CPU), memory, GPU, ect...be upgradeable for some time to come. |
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#3
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#4
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I'd just like to ask if we can expect to see volumetric smoke effects like BoBII: WoV has from burning planes?
Video here shows the effect a few times: It looks stunning and adds so much more to the immersion. Just watch the dogfight as the 109 catches fire and the Hurricane passes over it around the 4 minutes 10 seconds mark. This would be superb. Cheers, MP. Last edited by Mysticpuma; 05-27-2008 at 04:16 PM. |
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#5
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Honestly that smoke looks a little Hollywood-Style to me. At this speed, how could smoke-puffs of that size appear directly behind the machine?
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#6
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I'm with Feuerfalke on this one. It doesn't look realistic at all ....
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#7
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I don't doubt volumetric smoke will be in SoW, how could he leave it out if he wants the engine to last? And as Oleg already got the smoke right in IL2, I see no reason why anybody should worry about it looking unnatural like in the vid.
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