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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-09-2012, 11:06 AM
Buchon Buchon is offline
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Originally Posted by pupo162 View Post
i think you are missing the point of what im describing

im not getting general stutter.

picture this, my plane is moving softely over the ground, tracers move without any kind of issues, somooth as silk a 60 fps game. but the ground jsut doenst keep up, the groudn itself feels like its refreshing every 0,5 seconds, with small stutering like a 20 fps game. yet the game is still running at 60 fps.


i never had this before the alfa. before the alfa i had smooth as silk everithing at about 40 fps.

now i have th 50% increase, but with this strange effect.
What is moved to a separate CPU core is the land geometry generator, the texture handling is done in the GPU by the texture manager.

I have this issue too and its not the CPU trust me, what you are describing is the Hick-Ups that BlackSix listed as known issue.

I´ll not worry by this with that card, I think it will be fixed once the grass and trees optimization is done.
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Old 05-09-2012, 11:14 AM
pupo162 pupo162 is offline
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Originally Posted by Buchon View Post
What is moved to a separate CPU core is the land geometry generator, the texture handling is done in the GPU by the texture manager.

I have this issue too and its not the CPU trust me, what you are describing is the Hick-Ups that BlackSix listed as known issue.

I´ll not worry by this with that card, I think it will be fixed once the grass and trees optimization is done.
"grass and trees cause hick-ups. "

indeed. i supposed hick ups would be 2-3 second stops.

mistery solved. thanks Buchon!
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