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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 05-09-2012, 02:15 AM
jibo jibo is offline
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I'am not a pilot, but i used to fly with a friend so i'll talk from passenger/co-pilot stand point.
For me the infamous haze is actually pretty good, skies are most of the time very poor in video games, you often feel trapped in a box, moving the sky with the stick, while here you have this feeling of distance and openness - the "i wanna go there!" factor. this peculiar need to cover distances, when your above, which is all about aviation. (FSX had it but not many others).

Regarding the lightning/sun, first this is one of the best feature of cod (with DM, imo).
it adds a lot of immersion but it tends to be a bit to sharp, it could be the case when your flying above the clouds, high up in a perfect sky, but i'd like something more diffuse and less bright above the channel even if the sky seems to be blue.

The dynamical weather was one of the main clod's new features, since the game was axed
i'am still wondering how far it can go.

my 1c.

Last edited by jibo; 05-09-2012 at 02:28 AM.
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Old 05-08-2012, 04:53 PM
Sternjaeger II Sternjaeger II is offline
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Quote:
Originally Posted by JG52Krupi View Post
Suppose that's one of the many limits of being a desktop flier

You could make a joystick that got heavier relative to in game speed and alt but it would be quite hard
I tinkered for some time with the idea of making a long stick and proper rudder pedals, but never got around to do it. It dramatically affects stability, and you can be way more accurate with controls.
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