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#6
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GetCurrentWayPoint() is always 0 by Groundactors:
Code:
public override void OnTickGame()
{
base.OnTickGame();
AiGroundGroup Group = GamePlay.gpGroundGroups(1)[0];
if (Group != null)
GamePlay.gpHUDLogCenter(null, "Waypointnr: {0}", new object[] { Group.GetCurrentWayPoint() });
}
Last edited by FG28_Kodiak; 05-08-2012 at 11:31 AM. |
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