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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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strange....I just couldn't get the mk2 spit above 240 mph at sea level
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#2
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Quote:
SRY i made mistake in these post cause i miss Hurricane with SPitfire. Of course SPit MK1a in beta patch reach 255 mph at 6 1/2 lbs and Spitfire MKII reach 268 mph at the same boost. Last edited by Kwiatek; 05-07-2012 at 08:23 PM. |
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#3
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I will check again, sounds like thats what happened.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#4
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Quote:
Is there any way to check the atmosphere settings for on and off line? Is one or neither a 'standard day'?
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#5
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Here's what I got yesterday for the Spit Ia at sea level: 6.5 lbs, 2800 rpms: 245 online, 249 offline 6.5 lbs, 3000 rpms: 252 online, 253 offline
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#6
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Did you try offline at 3000 RPM? Comparing different RPM settings is rather counter-intuitive.
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#7
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I don't understand your question. Both online and offline are there, for two rpms. What's so "counterintuitive" about that?
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#8
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I don't even- |
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#9
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May I ask how does it compare with historical test data?
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#10
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Hi Insuber,
Top speed for the Ia at sea level should be 283 IAS at full overboost at 3000 rpms (before the engine blows up LOL). If the boost control cut out functioned as it should in this sim and provided another short-term emergency speed boost of 25 mph, (253 + 25 = 278 mph), we'd actually be within 5 mph of Real Life data. IMHO, of course.
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