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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-20-2008, 11:11 PM
RickRuski RickRuski is offline
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Instead of using FMB try "Mission Mate". This utility has the ability to set distances and to make corrections with target accuracy. Available at M4T. The author of this utility is "CrazySchmidt" and he is always available to give advice on how this program works. It also comes with an excellent help file. The best part is this is a "free" program and is having updates with extra maps as these become available

Last edited by RickRuski; 05-20-2008 at 11:18 PM.
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  #2  
Old 05-20-2008, 11:48 PM
IceFire IceFire is offline
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Everyone has made great suggestions but the one I think is most useful is to find other missions where large formations are used and have a look at how those people did it. Basically large formations involve allot of work and sometimes some fine tuning with waypoints. Speed and altitude are very important here.
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  #3  
Old 05-21-2008, 12:26 AM
3./JG51_Rudel 3./JG51_Rudel is offline
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Here is a mission i made using the advice you guys gave me. Tell me what you think.

http://www.mediafire.com/?tyy1oexnxyz

Just extract to your mail Il-2 1946 directory.

There is a JA and US version of the Mission. On the US side you are a P51D escort. On the JA you are a Ki-84 sent up to to intercept the bombers.

Last edited by 3./JG51_Rudel; 05-21-2008 at 12:31 AM.
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  #4  
Old 05-21-2008, 04:06 AM
dflion dflion is offline
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Thumbs up FMB Help Plz!

I have just had a look at your missions Rudel - very impressive sight - all those B29's.
Just a few changes I would recommend.
1. The Mustang escort
Tie them down to each group of bombers selected for at least two waypoints (or more) and that will keep them circling the bombers until the Japanese fighters arrive.
Increase the Mustang speed to 470km/h
You could leave one or two formations of Mustangs not tied down to the bombers to range ahead and engage the Japanese fighters before they get to the bombers - this is what is happening now in the mission.
2. B29 Bomber formations
Seperate each bomber formation by 50m (highest formation in the centre) stepping down on each side (I personally think the formations look better like this and they don't climb or dive at the turn waypoints to avoid crashing into each other)
The 450Km/h speed looks very good at 6000m.
Extend the bomber track over the target in a straight line (add another waypoint in a straight line after the 'G-Attack' waypoint)
Flatten out your bomber turnpoints by adding more waypoints - try to keep the basic 'V' formation. (avoid sharp turnpoints with large bomber formations)
3. The Japanese fighters
Tie each group of Japanese fighters to a 'target formation of bombers' and some 'Mustang escort formations if you wish' - the Jap fighters will attack each group and then attack other groups eventually - if they survive?
4. General
Add more waypoints on the bombers tracks, keeping the 'V' formation and same speed
I liked the way you split up the bombers into two streams to attack seperate targets - looked very impressive.
DFLion
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