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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Whats with all this "remember guys this is an alpha patch "bull crap coming from, Blacksix as stated many times that the very reason us suckers have had to wait so long for this 'patch' is that they wanted it to be a proper finished patch and then let us have a beta, not wanting to be seen as team that makes half finished patches. So who is talking bollocks here, is it BlackSix or all you disciples who keep telling us that its an Alpha patch?
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#2
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Or perhaps the problems go beyond their testing capabilities, and releasing an alpha patch expands the data collecting capabilities to be able to better squash bugs... right now its going to be how fast they turn out new versions of this patch with the collected data... or just keep thinking their ultimate plan is to turn out a crap game because that will enable them to sell more games in the future much better... lol... come on... |
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#3
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I made an promise to a forum moderator, I won't rock the boat upon lifting my unfounded ban. So my comment here is on this "alpha" patch:
At least the patch was way more lenient than on WW2OL players back in early days. Their beta patch did wipe out unfortunate downloaders hard drives... Cheers! |
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#4
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BTW information that luthier mentioned that DX11 will be their priority one year ago is also outdated. When time passes different decisions are made and priorities change. It is logical, reasonable and in general clever to take time and changes into account, isn't it? Without logic being used it is not an argument but trolling. |
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#5
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I guess they're testing Geometry Shaders, as that's the only real reason to go from dx9 to dx10. |
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#6
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#7
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I am sure performance will be further increased in the coming weeks. Winger |
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#8
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As for the patch: Anyone who knows anything about software development (game engine development in particular) knows that writing a render pipeline essentially from scratch is a hugely involved task. Fixing crashes is mostly just finding corner-cases that you overlooked. Last edited by CaptainDoggles; 05-07-2012 at 05:48 PM. |
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#9
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Known Issues • Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes. • Texture cache failing to draw higher-res textures on close-up objects with lower settings on below-recommended video cards. • Weathering textures on aircraft appear shiny in shadows. • No damage decals on aircraft from small-caliber hits. • The hit flash effects are temporarily turned off. • Far and medium distance clouds are temporarily turned off. • Text in dialogue windows in the mission builder may appear bugged with other dialogue windows underneath. • The front line in mission builder and minimap is drawn incorrectly. Quote:
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#10
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Since the first post of this very thread: "The patch is ready! What we have today is a DX10-only alpha".
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