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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Try switching to windowed mode (in conf.ini). Start in windowed mode. Select fullscreen mode, restart game.
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#2
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+1 thats what i did and worked
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#3
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Whats with all this "remember guys this is an alpha patch "bull crap coming from, Blacksix as stated many times that the very reason us suckers have had to wait so long for this 'patch' is that they wanted it to be a proper finished patch and then let us have a beta, not wanting to be seen as team that makes half finished patches. So who is talking bollocks here, is it BlackSix or all you disciples who keep telling us that its an Alpha patch?
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#4
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Or perhaps the problems go beyond their testing capabilities, and releasing an alpha patch expands the data collecting capabilities to be able to better squash bugs... right now its going to be how fast they turn out new versions of this patch with the collected data... or just keep thinking their ultimate plan is to turn out a crap game because that will enable them to sell more games in the future much better... lol... come on... |
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#5
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I made an promise to a forum moderator, I won't rock the boat upon lifting my unfounded ban. So my comment here is on this "alpha" patch:
At least the patch was way more lenient than on WW2OL players back in early days. Their beta patch did wipe out unfortunate downloaders hard drives... Cheers! |
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#6
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BTW information that luthier mentioned that DX11 will be their priority one year ago is also outdated. When time passes different decisions are made and priorities change. It is logical, reasonable and in general clever to take time and changes into account, isn't it? Without logic being used it is not an argument but trolling. |
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#7
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I guess they're testing Geometry Shaders, as that's the only real reason to go from dx9 to dx10. |
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#8
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#9
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I am sure performance will be further increased in the coming weeks. Winger |
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#10
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As for the patch: Anyone who knows anything about software development (game engine development in particular) knows that writing a render pipeline essentially from scratch is a hugely involved task. Fixing crashes is mostly just finding corner-cases that you overlooked. Last edited by CaptainDoggles; 05-07-2012 at 04:48 PM. |
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