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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Performance Poll BETA PATCH v1.06.17582 | |||
Better performance |
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131 | 48.16% |
Similar performance |
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81 | 29.78% |
Worse performance |
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60 | 22.06% |
Voters: 272. You may not vote on this poll |
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#1
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Someone suggested changing a parameter in the conf.ini, ColorBitDepth IIRC, from 32 to 64, and reported a curing of stutter.
Did anyone test that? Cheers, Ins |
#2
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I get much better performance near the ground, especially around buildings, everything set to high, 1920x1080, no trees, no grass... Never crashed but only did a couple of instant battles. Did notice once I landed the 109 I couldn't take off again, not sure if I broke something, but everything looked like it was in order.
Rig. I7 3960x, GTX590, 14 Gig ram |
#3
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That sounds a little fishy, ColourBits=64 doesn't really make any sense, the only reason that may bring any change is it may default to a lower value with an invalid input, such as 24 or 16. ColourBits=32 should be the highest allowed value, (comes from DepthBits=24 and StencilBits=8 ) you can try experimenting with DepthBits=24/StencilBits=0 or DepthBits=16/StencilBits=8 and see if you get similar results to making 'ColourBits=64' to see what's really being applied.
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#4
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Cheers! |
#5
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Tested it now on my computer. Avg fps in the BlackDeath Track are quite similar to the old version. I get 48 now avg compared to 41 with the old one. Maximum/minimum fps stayed the same.
Unfortunately the stutters are still present, maybe even slightly worse, but this can be placebo. I really hope that this is because of the patch being alpha... but considering that all the new engine architecture should be in that, I'm skeptical that the official version gets me a significant fps increase. Anyway Iam quite optimistic that they will get rid of the stutters and crashes at least when trees and grass are finally optimised and the whole bunch of crashlogs were seen through. |
#6
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Didnt B6 say at some point that the BlackDeath Track wouldnt be a good benchmark anymore as it was recorded with the old engine or am I dreaming that?
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#7
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He said it once yes, but it was more related to general issues that the the new version wont even display older tracks right. This seems to be no problem anymore? I dunno, the track runs fine at my system.
But I dont get more frames in normal gameplay either. Maybe some 5-8 fps more, but nothing drastic. Anyway the stutters are definitely not gone as well as the serious slow downs at explosions/dust etc. |
#8
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Alright, it seems for half of us the patch did nothing? No magical +50%. Do we log a bug report? Or shall we wait another couple of months for the stable release?
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Windows 7 64-bit | AMD Phenom II X4 3.4 GHz | GeForce GTX 460 1Gb | 8 GB RAM | SSD | Track IR 5 |
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