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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 05-07-2012, 01:48 PM
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SiThSpAwN SiThSpAwN is offline
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Whats with all this "remember guys this is an alpha patch "bull crap coming from, Blacksix as stated many times that the very reason us suckers have had to wait so long for this 'patch' is that they wanted it to be a proper finished patch and then let us have a beta, not wanting to be seen as team that makes half finished patches. So who is talking bollocks here, is it BlackSix or all you disciples who keep telling us that its an Alpha patch?


Or perhaps the problems go beyond their testing capabilities, and releasing an alpha patch expands the data collecting capabilities to be able to better squash bugs... right now its going to be how fast they turn out new versions of this patch with the collected data... or just keep thinking their ultimate plan is to turn out a crap game because that will enable them to sell more games in the future much better... lol... come on...
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Old 05-07-2012, 02:15 PM
Ataros Ataros is offline
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Originally Posted by Tree_UK View Post
Whats with all this "remember guys this is an alpha patch "bull crap coming from, Blacksix as stated many times that the very reason us suckers have had to wait so long for this 'patch' is that they wanted it to be a proper finished patch and then let us have a beta, not wanting to be seen as team that makes half finished patches. So who is talking bollocks here, is it BlackSix or all you disciples who keep telling us that its an Alpha patch?
You are trying to make your point using outdated information similar to DX11 case. Devs made a different decision on May 05, 2012 as goes from the patch notes.

BTW information that luthier mentioned that DX11 will be their priority one year ago is also outdated.

When time passes different decisions are made and priorities change. It is logical, reasonable and in general clever to take time and changes into account, isn't it? Without logic being used it is not an argument but trolling.
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Old 05-07-2012, 02:19 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by Tree_UK View Post
Whats with all this "remember guys this is an alpha patch "bull crap coming from, Blacksix as stated many times that the very reason us suckers have had to wait so long for this 'patch' is that they wanted it to be a proper finished patch and then let us have a beta, not wanting to be seen as team that makes half finished patches. So who is talking bollocks here, is it BlackSix or all you disciples who keep telling us that its an Alpha patch?
Hey Tree, it's an alpha patch. Read BlackSix's post.

I guess they're testing Geometry Shaders, as that's the only real reason to go from dx9 to dx10.
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Old 05-07-2012, 03:08 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Tree_UK View Post
Whats with all this "remember guys this is an alpha patch "bull crap coming from, Blacksix as stated many times that the very reason us suckers have had to wait so long for this 'patch' is that they wanted it to be a proper finished patch and then let us have a beta, not wanting to be seen as team that makes half finished patches. So who is talking bollocks here, is it BlackSix or all you disciples who keep telling us that its an Alpha patch?
Tree my friend don't you feel like beating a dead donkey sometimes? It could be good as anti- stress but it looks seriously useless. Just my humble advice.

Cheers!
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Old 05-07-2012, 04:43 PM
kikww2 kikww2 is offline
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Try switching to windowed mode (in conf.ini). Start in windowed mode. Select fullscreen mode, restart game.
I switch in conf.ini Fullscreen: 0 and again try to run in full screen, and dont start launcher
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Old 05-07-2012, 05:17 PM
Chivas Chivas is offline
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i wait a bit, then steam regenerate cache, then plain logo start, the screen go to black (like if launcher would start) and back to the desktop.

Im back in non patched version .

Another idea???
Right click on the patch rar file. Click "Unblock" hit "OK" and reinstall the patch. For some reason my WinZip extractor doesn't seem to be installing all the files of the patch. After "Unblocking" everything works.
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Old 05-07-2012, 05:28 PM
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You have to watch things like Norton as well, they can grab and delete files while you are extracting a times too...
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Old 05-07-2012, 05:34 PM
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Richie Richie is offline
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Seems good for me. Just that cable coming off of the E4's throttle that X-Rays threw the fuselage.
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Old 05-07-2012, 05:56 PM
pupo162 pupo162 is offline
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WATCH IN 720 and full screen

a little somethign from the patch
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  #10  
Old 05-07-2012, 06:00 PM
No601_Swallow No601_Swallow is offline
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Time to add my thrupence' worth.

After lots of weirdness, every reboot seems to have reduced the problems. I found problems aplenty (from spawning at a thousand feet, having my controls reset, etc) but all seem to have solved themselves. Thank goodness My CEM has come back (it was missing there for a while!) and now the game feels a lot lot smoother.

Yes, there are still glitches in my game. Today first there was no aircraft sound. The second time, the sound had come back but the skin was missing on my Spit. Third time, it was all there, but yes, the brakes were on. So, pumping the brake is a must, as is opening the rad, since the Spitfire at any rate comes warmed up nicely. In fact, if you're quick, on spawning I found you can hit the fuel pump and keep the engine going (but remember to open the feckin' rad).

Obviously, it's a bit rough and ready, but this is a feature we'd been hoping for: a pre-warmed engine. And they've given it to us. Presumably, eventually there'll be an option for it. They've just got to iron out the implementation.

I've found the AI better, and ground handling seem to have changed. Eg. my Spitfire Mk II got to rotation speed OK, but took an age to get faster than just above stall speed (I'm slightly concerned about the behaviour of the Spit's throttle - very little change at the top of the curve), so it is a while before I am able to start to climb. Landing, she took much much longer to slow down (In fact my AI wingman landed first (Hey! It landed!), but overshot the runway...!), so I suppose getting the landing speed just right is going to be more important.

I'm impressed, my faith is restored and all's right with the world.

Thanks Devs!
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