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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Yeah, it makes sense to clean up the game install completely... I have not had one CTD so far.
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#2
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I can't understand how a patch (no matter if beta or even alpha) with a rewritten graphics engine can show the same issues (CTDs, stutters (caused by clouds, grass, particles, ...)) like before the so highly praised "major graphics rewrite". This sim is not showing any progress.
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#3
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My performance is smooth flying over London, I flew online for some time with no CTD. So not every system is equal, so make sure you are giving them the info they need... |
#4
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Yes same old story over and over - it is problem of people, or their HW, SW, location of PC in the room (your chair position should point to Moscow)... whatever... To whom, for Christ's sake, Luthier wants to sell next sequel? |
#5
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Without doubt to mature, responsible fans who report bugs with crash-logs or who have no problems at all.
After all that is the reason for a alpha, finding bugs!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#6
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I left the game running unattended for 3 h, online, no CTD so far.
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#7
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My tests with the previous patch showed that the memory leak happens slowly while my airplane flies over new ground territory - new airplanes and while I zoom-in/ zoom-out. Depending on the situation [never managed to understand when] the PC-RAM will increase [and afterwards decrease] or, it will increase and stay increased. Therefore, if you leave the plane flying over the same path (loop a recording) or parked on the ground, it is unprobable that the memory leak will occur. My 2cents - sorry for being a spoiler... ~S~ |
#8
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#9
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They said the engine wouldnt look different, but the "under the bonnet" stuff has been rewritten. My performance and stuttering fixes suggests that. Its far from perfect, but there are differences. They said the patch was a rewrite, not a change. Its the same textures etc just loaded differently.
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#10
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So..... one totally fresh install later.....
Installed beta patch.... Now have to fly with settings less than I was using before the patch... some improvement (To be expected considering so much is actually turned off by this patch! Doesn't take a rocket scientist to figure that one out.) coupled with terrible stutters.... and then what happens? My first ever offline CTD. My biggest concern about this mess is: People complained as trees, clouds, particles etc were causing performance issues. The team patched it up. People continued to complain as trees, clouds, particles etc were causing performance issues. The team patched it up. People continued to complain as trees, clouds, particles etc were causing performance issues. The team say they are working on it...... Shock horror! The team have "discovered" that there are problems with trees, clouds, particles etc! (Who would have guessed, eh?) The team continue..... announce the patch is pretty much finished when.... Yegads! An unimaginable horror has occured! They have fixed everything but suddenly these bugs have turned up out of the blue: There are performance issues caused by trees, clouds, particles etc! Who could have predicted that, eh? The team release a pre-beta patch and proudly announce that performance has increased! But........ clouds have been cut back for now until they can figure out what the problem is....... Oh..... and there is still a problem with trees, clouds, particles etc..... Is it any wonder people are losing faith? What have they been doing all this time? Sure... some new sounds and some snazzy shockwave effects on the explosions.......... and, may I suggest, some really unpopular videos of tanks? Battle over Moscow? I predict Battle with Redundancy. |
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