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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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- still large stutters and jumping around of landscape while game loads land textures (tested with single mission '005 - Cross-Country')
- large red square when full screen is set to on. In Pseudo the square does not appear - AI: too much to mention. A complete overhaul of AI is needed to bring it up to par with il2 4.11.1 - Changing formation or spacing is executed too quickly. Wingmen sometimes collide. - AI: changing formations, e.g. when wingman moves to your six o'clock to provide cover are far too sudden and defy physics. Sometimes they seem to halt in mid air and to hit some magic brakes. - radio commands: a lot of work needs to be done. Some items still do not work. Auto pilot seems to be a real auto pilot that cannot be influenced. Issueing "attack fighters" does nothing and AP follows pre-scripted scenario. - Viewing aircraft (f2) and rotating the view is slow and sluggish. - CTD: sometimes changing your viewpoint with mouse generates a CTD. Launcher stopped responding... - Sound hiccups: engine sounds sometimes change for no reason (distance stays the same, angle of view point). - Propellor animation is poor. Frames seem to be missing. Propellors animation stops and half a second later it spins again. - Textures look washed and less detailed. - Loading of textures in cockpit while mission starts is very slow and it takes at few seconds before cockpit is completely drawn. - icing up of cockpit windows has been simplified. - fps: somewhat higher fps. Difference between high fps and minimal fps looks to be better however and no longer seems to go to single digits. - edit: mirror still does not work (using 12.4 ATI and vid card (see sig)) In all, very, very disappointing. I expected a lot more of this patch and I can't believe it has taken them 6 months.
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Intel Core i7 2600 @ default clocks MSI P67A-GD65A Motherboard Vertex2 SSD Raid1 1 Tb data disk 8GB DDR3-1600 MSI Geforce 680GTX @ default clocks Hotas Cougar X-Fi Music Last edited by Fall_Pink?; 05-06-2012 at 06:20 PM. Reason: missing bug. |
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#2
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Anyone who has frequent crashes try disabling HyperThreading in BIOS.
Does it make any difference? |
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#3
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Small graphics error:
![]() In the Bf109 (E3 and E4) the throttle cable has a "transparent" texture. The same for the cable retaining the hood behind the pilot's head. Last edited by Insuber; 05-06-2012 at 03:19 PM. |
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#4
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#5
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Quote:
What isn't good is the fact these real cores (I have a I7 2600) are only 30% used and never more than that. I really doubt cpu overclocking helps CoD at this time since I've flown a few missions with my cpu only running at 2.4 Ghz and still I got avg fps ~ 40 or 45. It's still not the cpu that's the bottleneck right for this game. It's the crippled game engine and large problems with loading and processing textures. I ran the single mission cross country (1 plane and just a couple of objects) and the only time I got a really smooth ride was when everything was set at very low. When the Blenheim takes off at the end of the runway, some houses and few small valleys show up. Each and every time when the Blenheim flies over this part of the landscape - and using f2 to view - long stutters start. Frames look to be skipped completely because of delays on texture loading. And what's really strange is the fact the avg fps still shows 50 fps when this happens. Rgs, FP
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Intel Core i7 2600 @ default clocks MSI P67A-GD65A Motherboard Vertex2 SSD Raid1 1 Tb data disk 8GB DDR3-1600 MSI Geforce 680GTX @ default clocks Hotas Cougar X-Fi Music Last edited by Fall_Pink?; 05-06-2012 at 07:00 PM. Reason: typo |
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#6
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1. When using simple controls, I can not take off in Blenheim. The engines are running, but a-c can not get speed at all.
2. All cockpit textures are blurry if they are set to medium or lower. Before the patch, the most important ones (like gauge textures) were always displayed at the highest resolution. Now, setting the textures resolution below high makes no sense at all. 3. You still did not rework the low-detail ground textures which are being displayed around those with the high detail. So, below the a-c the ground textures are green, but arond the horizon they are yellow (just like before the 1.05 patch). The higher you are, the uglier it looks Last edited by 1PL_Lucas; 05-06-2012 at 07:01 PM. |
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#7
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Meschersmitt 109 engine seems too loud
Blenhiem machine gun (wing) has too different sounds that play when firing alternatively |
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#8
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Quote:
I suspect the reason he is being technically accurate has to do with the fact that he is a pilot and they tend to keep their terminology specific, so that they know what is going on in times of emergency. I think he has even flown real Tiger Moths so he's got more first hand knowledge than anyone of us around here |
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#9
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I want to Alpha test properly, how do I empty the game Cache and do i turn off V-Synch on the graphic card ?
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#10
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Quote:
Quote:
Von Bruhl.......you might consider not shooting your own mouth off taking things into consideration, you had no reason to be so rude with your response, I do expect an apology. p.s. the clue is in my sig....thats me sat in a tiger moth
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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