Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-06-2012, 02:37 PM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

- still large stutters and jumping around of landscape while game loads land textures (tested with single mission '005 - Cross-Country')
- large red square when full screen is set to on. In Pseudo the square does not appear
- AI: too much to mention. A complete overhaul of AI is needed to bring it up to par with il2 4.11.1
- Changing formation or spacing is executed too quickly. Wingmen sometimes collide.
- AI: changing formations, e.g. when wingman moves to your six o'clock to provide cover are far too sudden and defy physics. Sometimes they seem to halt in mid air and to hit some magic brakes.
- radio commands: a lot of work needs to be done. Some items still do not work. Auto pilot seems to be a real auto pilot that cannot be influenced. Issueing "attack fighters" does nothing and AP follows pre-scripted scenario.
- Viewing aircraft (f2) and rotating the view is slow and sluggish.
- CTD: sometimes changing your viewpoint with mouse generates a CTD. Launcher stopped responding...
- Sound hiccups: engine sounds sometimes change for no reason (distance stays the same, angle of view point).
- Propellor animation is poor. Frames seem to be missing. Propellors animation stops and half a second later it spins again.
- Textures look washed and less detailed.
- Loading of textures in cockpit while mission starts is very slow and it takes at few seconds before cockpit is completely drawn.
- icing up of cockpit windows has been simplified.
- fps: somewhat higher fps. Difference between high fps and minimal fps looks to be better however and no longer seems to go to single digits.
- edit: mirror still does not work (using 12.4 ATI and vid card (see sig))

In all, very, very disappointing. I expected a lot more of this patch and I can't believe it has taken them 6 months.
__________________
Intel Core i7 2600 @ default clocks
MSI P67A-GD65A Motherboard
Vertex2 SSD
Raid1 1 Tb data disk
8GB DDR3-1600
MSI Geforce 680GTX @ default clocks
Hotas Cougar
X-Fi Music

Last edited by Fall_Pink?; 05-06-2012 at 06:20 PM. Reason: missing bug.
Reply With Quote
  #2  
Old 05-06-2012, 02:51 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Anyone who has frequent crashes try disabling HyperThreading in BIOS.

Does it make any difference?
Reply With Quote
  #3  
Old 05-06-2012, 03:10 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Small graphics error:



In the Bf109 (E3 and E4) the throttle cable has a "transparent" texture. The same for the cable retaining the hood behind the pilot's head.

Last edited by Insuber; 05-06-2012 at 03:19 PM.
Reply With Quote
  #4  
Old 05-06-2012, 04:49 PM
alado alado is offline
Approved Member
 
Join Date: Jun 2010
Posts: 30
Default

Reply With Quote
  #5  
Old 05-06-2012, 06:46 PM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

Quote:
Originally Posted by Ataros View Post
Anyone who has frequent crashes try disabling HyperThreading in BIOS.

Does it make any difference?
I doubt it. As far I can see CoD only uses real cores and no the HT ones (which is good).

What isn't good is the fact these real cores (I have a I7 2600) are only 30% used and never more than that. I really doubt cpu overclocking helps CoD at this time since I've flown a few missions with my cpu only running at 2.4 Ghz and still I got avg fps ~ 40 or 45.
It's still not the cpu that's the bottleneck right for this game. It's the crippled game engine and large problems with loading and processing textures.

I ran the single mission cross country (1 plane and just a couple of objects) and the only time I got a really smooth ride was when everything was set at very low. When the Blenheim takes off at the end of the runway, some houses and few small valleys show up.

Each and every time when the Blenheim flies over this part of the landscape - and using f2 to view - long stutters start. Frames look to be skipped completely because of delays on texture loading. And what's really strange is the fact the avg fps still shows 50 fps when this happens.

Rgs,
FP
__________________
Intel Core i7 2600 @ default clocks
MSI P67A-GD65A Motherboard
Vertex2 SSD
Raid1 1 Tb data disk
8GB DDR3-1600
MSI Geforce 680GTX @ default clocks
Hotas Cougar
X-Fi Music

Last edited by Fall_Pink?; 05-06-2012 at 07:00 PM. Reason: typo
Reply With Quote
  #6  
Old 05-06-2012, 06:59 PM
1PL_Lucas 1PL_Lucas is offline
Registered Member
 
Join Date: Apr 2011
Location: Warsaw, Poland
Posts: 14
Default

1. When using simple controls, I can not take off in Blenheim. The engines are running, but a-c can not get speed at all.
2. All cockpit textures are blurry if they are set to medium or lower. Before the patch, the most important ones (like gauge textures) were always displayed at the highest resolution. Now, setting the textures resolution below high makes no sense at all.
3. You still did not rework the low-detail ground textures which are being displayed around those with the high detail. So, below the a-c the ground textures are green, but arond the horizon they are yellow (just like before the 1.05 patch). The higher you are, the uglier it looks

Last edited by 1PL_Lucas; 05-06-2012 at 07:01 PM.
Reply With Quote
  #7  
Old 05-06-2012, 07:03 PM
Tavingon Tavingon is offline
Approved Member
 
Join Date: Aug 2011
Location: Stratford on Avon, England
Posts: 708
Default

Meschersmitt 109 engine seems too loud

Blenhiem machine gun (wing) has too different sounds that play when firing alternatively
Reply With Quote
  #8  
Old 05-06-2012, 07:14 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by von Brühl View Post
Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.
Bongo was perhaps being literal and if we would decide to be, then he is right: that is technically a pitch angle indicator and not an artificial horizon.

I suspect the reason he is being technically accurate has to do with the fact that he is a pilot and they tend to keep their terminology specific, so that they know what is going on in times of emergency. I think he has even flown real Tiger Moths so he's got more first hand knowledge than anyone of us around here
Reply With Quote
  #9  
Old 05-06-2012, 07:27 PM
Frequent_Flyer's Avatar
Frequent_Flyer Frequent_Flyer is offline
Approved Member
 
Join Date: Sep 2010
Location: Chicago, IL-US
Posts: 166
Default

I want to Alpha test properly, how do I empty the game Cache and do i turn off V-Synch on the graphic card ?
Reply With Quote
  #10  
Old 05-06-2012, 08:00 PM
bongodriver's Avatar
bongodriver bongodriver is offline
Approved Member
 
Join Date: Mar 2011
Location: United Kingdom
Posts: 2,546
Default

Quote:
Originally Posted by von Brühl View Post
Ahh, you are quite wrong, there's a fluid filled gauge, similar to a thermometer, that's clearly marked "Artificial Horizon". It only measures pitch, not roll, left center in the rear cockpit. Give it a try.

Please if you don't have any first hand knowledge, and you don't know what you're talking about, refrain from posting.
Quote:
Originally Posted by Blackdog_kt View Post
Bongo was perhaps being literal and if we would decide to be, then he is right: that is technically a pitch angle indicator and not an artificial horizon.

I suspect the reason he is being technically accurate has to do with the fact that he is a pilot and they tend to keep their terminology specific, so that they know what is going on in times of emergency. I think he has even flown real Tiger Moths so he's got more first hand knowledge than anyone of us around here
Yes I have 270 hours on real Tiger Moths, horizons move in 2 relative axis pitch and roll, the pitch angle indicator would be more of an inclinometer and to be honest about as usefull as chocolate underpants which is probably why the instruments aren't used any more.

Von Bruhl.......you might consider not shooting your own mouth off taking things into consideration, you had no reason to be so rude with your response, I do expect an apology.

p.s. the clue is in my sig....thats me sat in a tiger moth
__________________


Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:54 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.