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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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pencon, open the patch file, right click and copy the file within, then just paste it into CoD, over writing the ones already there.
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#2
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All in all, to me this beta patch is a NULL step forward
Ok sounds are slightly better, radio orders seems working now, some FM seems improved and very few AI improvments. BUT: - antialiasing is still crapy aweful (without SMAA inject mod - a chance it's there!) - No FPS improvment close to ground (still micro stutters) - cockpit gauges highly lost in sharpness ![]() - no more far clouds - Ground shadows are still flickering (whatever settings) - Big FPS hit when looking ground smoke on landings (was fine before) ...and i'm NOT running COD full max settings! SAO is disabled, ground texture aren't "original", shadows on medium, number of buildings on medium, buildings rendering on medium, AA disabled (on or off same poor rendering) I7 875K - Zotac 580 - 6 Go RAM |
#3
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Thanks for rolling out the patch!
In our flying group we have not encountered any CTD's online, which is what we all hoped for. Furthermore, my FPS have been increased a bit, some guys didn't have an increase. My crossfire setup no longer causes the game to run bad, so now it doesn't matter if I run 1 or 2 cards. I like the new sound of the Stuka, but I do not like the enhanced sound of BF109/110 , it doesn't sound more real and makes it sound like a lower rev engine, like a bomber ( especially the BF110 ). The dials on the stuka have turned greenish, like the BF110 dials ( but they are yellow ). And lastly, I really like the haze on the edge of the map, looks real, some people in our flying group are real pilots and agree with me there! |
#4
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Tried it very fast. GREAT improvement in my lower end machine!!!! THanks!!!!
I have everithing on medium except forest and buildings in low, 1440*900, no ssao, no aa, no vsync, no shadows. Quik mission free flight over Dover, steady 48fps, no stutters. Used to be 20 - 25 fps with stutters. Quik mission free flight over london, average 29 fps, freezes in the first seconds (loading textures?) then some micro stutters. London was forbidden for me, 14 fps and freezes. Then i put shadows on and did the qui mission intercept bombers over hawkinge, 30 fps, and few micro stutters, i could not use shadows before. Two bugs i will post later in bug thread, had to run it in pseudo full screen, didnt see anithing in full screeen. When i put forest to medium i see no trees but some forest like textures on the ground. EDIT: my RIG E8200, 2 gig ram, gtx260. |
#5
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Thanks for the patch and all the hard work. Sincerely, went for a quick ride over London and didn't see or hear much of a difference. Oh, well, it's the thought that counts. Hoping it will get better and better.
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#6
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I love the way the Ai immediatley gets right into the formation you ordered , awesome , that's what I've been waiting for and the enemy is so much more aggresive .I'm finally likin this Sim .It's easily awesome enough to keep playing till the next great patch day . Thumbs way up Black 6 !
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#7
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Everyone,
If you are having CTD's / launcher errors, I highly suggest downloading from the link in the 1st post from B6. Another guy on coms, just chose a mirror site and found that his download version was a different size (in megabytes) compared to the link in B6's post. I highly suggest if you are having problems to use B6's link. I've been online playing for almost 6 hours straight without a single launcher crash. This includes several sorties of all human heavy bomber sorties etc., yet no crash. There is tons of netlag and many other problems, but I think many of the ctd issues may be caused by a corrupt install. Verify integrity in steam, make sure to install the patch in the steam/common/Il2 folder (not the documents). Make sure it overrites files for both Bob and Parts folders. Delete the entire content of the cache folder or just delete the folder itself. Start the game and repost back.. I just can't believe that everyone is having the CTD issues here. Everyone we've told this to on TS has yet to get one (when installing right). It's worth a shot. It's nice not crashing anymore ![]() |
#8
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#9
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Finally - the Blenheim is a breeze to fly now! Just been out for about an hour in it and it was a joy. Before it was a real handful - always looking over your right shoulder at the temp gauges - but now... very stable.
I wanted to fly online but no servers were being listed. Had that problem before. Like a lot of others I've noticed that the cockpits have lost a lot of resolution but I'm surprised by the number of reported CTD's. I've been lucky I guess... has very rarely ever happened to me - and certainly none so far with the patch. Perhaps this is an install issue? I unpacked everything to a temp folder first and then copied the contents over - ensuring that all original files were overwritten. Before this I made sure that automatic updates were disabled in steam. A reminder to those complaining - you are ALPHA testers. Your help is needed to make this a better product for all: Quote:
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Intel® Core™ i5-2500K CPU @ 3.30GHz ASUS P8P67 Rev3 EVGA 1280MB GeForce GTX 570 HD Superclocked 8 GB DDR3-1600-Corsair Vengeance 750W Corsair Enthusiast 750TXV2UK PSU Microsoft Windows 7 Professional 64 bit Microsoft Sidewinder 2 FFB and NaturalPoint TrackIR3 Last edited by Bonkin; 05-06-2012 at 01:44 AM. Reason: Changed BETA to ALPHA |
#10
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What Bliss said.
I just finished a 5 hour session on ATAG and out of all the people that installed using this procedure, i think only one or two had problems. I call this a pretty good result for a patch that is not even beta. Yes, they told us this patch is an alpha version. When i joined ATAG the other guys were already in the middle of their sortie, 4 88s in formation and none of them crashed. I couldn't catch up but i joined them in the next sortie. We took up a few 110s for a bomb run, saw some AI blenheims and decided to go after them so we jettisoned bombs. We hit the AI, then two Spits came for us. Next mission, again 3 human controlled Ju88s. We took off, formed up and got an escort by 2 109s and a 110, all human controlled. Again, not a single CTD. Plus 2-3 more sorties with us in 110s that also went without a hitch. The best thing of it all? I couldn't even fly the 88 before this patch because my CPU would overheat and cause the PC to restart. So i know that when they say the new patch is easier on the CPU, it's actually true. I was flying for 5 hours with a small 5-10 minute break between sorties and the sim was rock solid stable throughout it all. Were there any bugs? Sure there were. But they were exactly the kind of bugs mentioned in the patch notes, the bugs they already know about and are fixing for the next version. All in all, on my PC (which is far from high end) the patch does exactly what it says so far. Oh, i tried the Blenheim too. Remember the impossible, stock cross country mission? It is now a piece of cake and the Blen flies beautifully. I even forgot to adjust my rudder trim (it still spawns with right rudder trim dialed in) and despite that, i could easily keep it tracking straight down the center line and take off with 100% fuel and a full bomb load. CEM is now much more consistent to the Blenheim pilot manual: it achieves higher RPM values than the previous version, the engines don't take forever to warm up, they can be throttled up without sputtering before reaching 200 degrees, you can set partial flaps, mixture is corrected and is now either auto-rich or auto lean, prop pitch is also fixed and correctly models a two-stage prop (only fine and coarse positions), etc. Did i mention you can take off with a full fuel and bomb load from a relatively short runway? I think i did, but since trying to fly the Blen was one of my pet projects early on in previous versions, i'll just say it again...i can't wait to form up with a few more people and start going on daring low-level raids ![]() I'm not saying we suddenly ran out of things that need fixing. I'm just saying this was a big step in the right direction and it's obvious the dev team seems to be on top of things: the majority of bugs reported by people are bugs that B6 already told us exist in the patch notes, ie they are known and we also got a timeframe in which they will get fixed, plus the improvements it was supposed to bring are being verified by numerous players. As long as the sim is stable enough for the majority of people to fly, there will be enough interest and activity for everything else to come into place. And then, it will also become playable for the people who are still facing problems. There were close to 100 people on ATAG today. If we can fly in formation and bomb targets, the remaining bugs in the bombers will start getting attention. If these get fixed the bombers will win maps easily, so the fighters will need to organize better. If all this happens, the mission designers will need to come up with something more challenging. And so on, etc etc. I'm neither disappointed nor ecstatic. I just see the patch doing what it says on the label so far, which is a welcome reverse of the trend we had so far. If the patch works for you enjoy it. If it doesn't, report your bugs and post your crash logs. If it doesn't work for you and you don't want to test, just take it easy and wait for the final patch. This is just an alpha version after all ![]() |
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