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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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MAX SETTINGS (ALL MAX eccept for not epilessy filter)
Hi, I had to delete the cache 3 times and had to set for FULL screen to double frame rates . Playable at max settings. - London hard yet, but anyway more fluid then in the past. At low level 11-19 fps FULL SCREEN (the option PESUDO FULL SCREEN gets 2-7 fps at the houses hight GPU 30-50%). So I had to set FULL SCREEN (NOT PSEUDO FULL SCREEN): The game have to start with a RED SQUARE. THE GOOD (after gone at FULL screen and after deleting the cache for the third time): - Very fluid incoming of the 3D rendering - No more flip of shadows or very few (today they are still there!?? may be they depends to the server) - AA X8 works great now - EFFECTS don't cause freezes now - GPU alway close to 100% - Still have sometimes a few stuttering looking at trees at low level, but very very acceptable THE BAD: - I got a Crash after about half hour. The same today - Still there orizzont lines - I've seen ground fires behing flying planes - Trasparent pipes depends on plane - Today again low fps (may be the server?). - Still there the red view with bugs __________________________________________________ ________ Track of death --> 30/65/4 __________________________________________________ ________ NOTHING O.C. AMD 6x 110T 3.3Ghz 16GB RAM DDR3 1600Mhz (CoD playing on a 6GB RAMDRIVE) HD6950 2GB switched to HD6970 (AMD Catalyst 8.97 18 April – 7900 MOD) WIN7 64bit Last edited by desigabri; 05-06-2012 at 08:55 AM. Reason: corrected bugs after more test |
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#3
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Quote:
CTD's are a strange occurrence for many here. I do not think that it is 64b OS related though. I think the answer lies with shared dll's or perhaps another program...I have never had a CTD in 64b on-line or off...if me I would try a format, and only load Clod and no other games, just as a test.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#4
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My Specs
Intel Core2Quad 2.5Ghz Gigabyte EP45 DS4 4GB Ram Asus GTX 560Ti My In Game Settings Res -1920x1080 Model Detail - High Buildings Detail - Medium Land Detail - Medium Forest - Medium Visual Effects - Medium Texture Quality - High Damage Decals - High Buildings Amount - Medium Land Shading - Medium Grass - On Shadows - On Roads - On
Patch was only 276mb for a whole graphics engine re-write, some kind of mistake when packing up the patch? Last edited by DroopSnoot; 05-05-2012 at 09:39 PM. |
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#5
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Tried the G.50 out for a while, new boost is working which is nice. Less nice is the fact that the "practical ceiling" is still between 3000-3500 meters, after that you're flying a brick. Performance should improve at that altitude, not decrease....*sigh* nice going there team. If you haven't fixed something don't say you have.
![]() Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu .
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Last edited by KG26_Alpha; 05-05-2012 at 09:56 PM. |
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#6
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dunno
getting frequent ctd's offline now, previously were very rare (unless jumping around views) (64 bit win 7)takeoff- on asking for clearance a missing .oog file message appears in console-"takeoff denied.ogg". white planes occaisionally too lower instrument panel on 109's goes very low res on taking damage Please enable logging in your conf.ini (Log=1). If the game crashes, send us your log as well as any crash dump files created in the cppdump folder in the main game installation. Email everything to ishevchenko@1cpublishing.eu edit crash dumps sent . Last edited by bolox; 05-05-2012 at 09:56 PM. |
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#7
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Quote:
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#8
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Just had a mid-air collision with a 110 in my Spitfire 1a. The 110 was totally destroyed, Spit unscathed.
Previously I experienced my Spitfires being destroyed in mid-air collisions while 109s/110s and Stukas flew on, so a definite improvement here Devs. Good work! No crashes. AA is working. Performance is better here.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
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#9
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Spitfire Ia have same problem.
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#10
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@ KG26 Alpha:
I have. I'm just not sure that I can be arsed anymore. Sorry. Last edited by ATAG_Dutch; 05-06-2012 at 12:28 AM. |
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