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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Question
Do you have think put some for setup 3d convergence? i cant use stereomode becausethe 3d convergence its wrong. I learn this using the 3d nvidia. Thanks |
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#2
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Type of improvement:
Allow the player to have the choice (even if by a switch marked on/off) to see the pilot model in cockpit. Explanation of Proposal: Flight simulation movies have been and still are very much enjoyed by the community. Not all have to be 'instructional' and where possible it would be great to see a pilot model actually holding the control stick and throttle. There is no-need for the pilot model to push buttons or touch dials, just a simple model of the body, arms and legs for use in replays only (if that's the compromise that needs to be made?) Benefits: Much better realism in Flight Sim movies made using this software and with more people watching the movies, much more publicity (people will want to use it to make their own movies) and therefore revenue could be brought in to the company coffers? Please give us a Pilot model, viewable by the player in cockpit view. It would be a great addition and is already being used in War Thunder: World of Planes and I am sure you could do it so much better?
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#3
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Type of Improvement
Selectable CPU Multicore optimization. Explanation of Proposal: Either through an addition to the game setup GUI or the conf ini the ability for the user to set the cores for various selected parts that the game uses. Benefits As an Example Windows 7 64 o/s runs on core 0 on an AMD CORE6 CPU. The Game could be then devided across the other cores dependant on which are the most demanding elements. possible setup:0 system 1+2 Game engine 3+4 Textures 5 Particles. Or in configerations the user finds what works best for the operation of their system sharing higher demands ocross two or more cores while easier parts run on one. Future proofing A brief conf or gui setup guide could be packed into the game folder showing what aspects of the game can be assigned and spread across the CPU cores allowing the user to optimise the game to their setup.Information from community members would quickly cover various CPU`s and further hardware releases could be added on later game updates as an increase in core numbers in the future seems highly likely. I have requested this as a future feature and posted on http://www.il2bugtracker.com/project...1&tracker_id=3 Last edited by 6BL Bird-Dog; 05-11-2012 at 11:23 PM. Reason: Add link |
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#4
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Type of Improvement
Graphics Explanation of Proposal: The graphical quality of the water needs to be able to be manipulated until it can look either... This Good: (with 3-D waves, transparency, ripple/distortion and reflections from everything near the water) ![]() -or- This simple: ![]() Benefits To satisfy all of the disappointed IL-2 pilots who like to see realism as well as feel it in the performance of the aircraft and other objects. My first exposure to the IL-2 series was with pacific fighters and that simulator was the first I'd seen with that good of a rendering of water: ![]() It doesn't make sense how steps have only been taken back from that quality since then. You had it done very well, no need to regress or make it worse. It just needs to be a lot more manageable by the pilot depending on the capability of his/her computer. Thank you for your time. Very Respectfully, SkyCapSn Last edited by skycapsn; 05-15-2012 at 04:49 PM. |
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