![]() |
|
|||||||
| FM/DM threads Everything about FM/DM in CoD |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
IIRC in the release version cut-out was at 0.5 G and was reduced to 0.1 G with a patch. Luthier stated these values.
There is way to much "feeling" in bugtracker issue. I think it should be possible to get the G force using a mission script to verify the values. It's possible to log the position (x, y, z), speed and the time, should be enough to calculate the G forces, shouldn't it? Someone should collect the reference material to find out at which value the engine should cut. Someone else should test the implementation by doing flight test and calculate the G force. Then we have something to compare and don't need to talk about feelings and opinions. |
|
#2
|
||||
|
||||
|
Thought I saw it posted somewhere around here that it was documented to happen at .9G?
|
|
#3
|
|||
|
|||
|
Yes it is.
|
|
#4
|
|||
|
|||
|
Am I missing something here (I haven't bothered reading the whole thread everyone in here is too cantankerous) or are people expecting the Merlin flooding problem to turn on and off at a particular G setting like a switch ?
As far as i recall the flooding was not instant and neither was the recovery, anecdotally the flooded Merlin engines would eventually clear and self restart if still spinning, but certainly not instantly. |
|
#5
|
|||
|
|||
|
IIRC the document stated "reduction of 0.9g" so it meant 0.1g. But I don't have the document, I think it was posted from IvanK.
|
|
#6
|
|||
|
|||
|
0.1G is the documented value. Though changes were made I don't believe it is at this value in the FM yet. All I believe that was changed was the actual "effects" side of the cutout. A 0.1G pushover is a LOT more than one would use in day to day type general flying .... like entering a cruise descent.
The source paragraph comes from the reference document in the UK national archives AVIA 13/234. The Devs have a complete copy of this document. The "G number line" is mine to illustrate how I think things should happen in game. Reference G in Straight and level flight is 1.0G.
Last edited by IvanK; 05-15-2012 at 07:44 AM. |
|
#7
|
|||
|
|||
|
Quote:
Interesting document. The G value given is likely correct but the suggested reason for cut out whilst not totally wrong only accounts for the initial momentary "splutter" the full cut out was for a totally different reason. From Technical Order T. O. No. 02-55AC-2 "An idiosyncracy of the original SU carburetor was a condition known as "rich cutout" caused by negative g. In fact, the negative g cutout was a two-stage event. At the onset of negative g, fuel was forced to the top of the float chamber, which exposed the main jets to air. This caused the first, momentary lean cutout (Fig. 4.31). If a negative g condition continued, the floats reacted to the reverse of normal conditions and floated the wrong way, that is, they floated to the bottom of the float chamber. The needle valve opened wide, allowing full fuel pressure from the engine-driven pump to flood the carburetor. And excessively rich mixture was then admitted to the supercharger, causing the more serious rich cutout." Note the two stage process over a period of time... which is why I was commenting that having the engine suddenly cut at a particular G figure is highly unrealistic. |
|
#8
|
|||
|
|||
|
I agree the 0.1g value is the ONSET only and we should be seeing a more complex event. The graphic is only a small excerpt from the original document. The original "style" of the cutout modelled in CLOD was better imo though starting way to early, and still does imo. A reasonable fix would be to take the original model which had depth (splutter to cutout etc) but have it starting at the 0.1g value.
Last edited by IvanK; 05-15-2012 at 09:12 AM. |
|
#9
|
||||
|
||||
|
Quote:
That data is given (linked) in the original Tracker request. "Someone else should test the implementation by doing flight test and calculate the G force." That is precisely what the Bug Tracker entry asks the devs to do. I don't want to offend you but did you read the Bug Tracker entry and Description?
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
|
#10
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|