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| FM/DM threads Everything about FM/DM in CoD |
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#1
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Why do I get no engine cut out at all? Some setting that I have somehow missed?
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#2
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Make sure all relevant engine settings (CEM especially) are on. |
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#3
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IIRC in the release version cut-out was at 0.5 G and was reduced to 0.1 G with a patch. Luthier stated these values.
There is way to much "feeling" in bugtracker issue. I think it should be possible to get the G force using a mission script to verify the values. It's possible to log the position (x, y, z), speed and the time, should be enough to calculate the G forces, shouldn't it? Someone should collect the reference material to find out at which value the engine should cut. Someone else should test the implementation by doing flight test and calculate the G force. Then we have something to compare and don't need to talk about feelings and opinions. |
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#4
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Thought I saw it posted somewhere around here that it was documented to happen at .9G?
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#5
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Yes it is.
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#6
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Am I missing something here (I haven't bothered reading the whole thread everyone in here is too cantankerous) or are people expecting the Merlin flooding problem to turn on and off at a particular G setting like a switch ?
As far as i recall the flooding was not instant and neither was the recovery, anecdotally the flooded Merlin engines would eventually clear and self restart if still spinning, but certainly not instantly. |
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#7
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IIRC the document stated "reduction of 0.9g" so it meant 0.1g. But I don't have the document, I think it was posted from IvanK.
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#8
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0.1G is the documented value. Though changes were made I don't believe it is at this value in the FM yet. All I believe that was changed was the actual "effects" side of the cutout. A 0.1G pushover is a LOT more than one would use in day to day type general flying .... like entering a cruise descent.
The source paragraph comes from the reference document in the UK national archives AVIA 13/234. The Devs have a complete copy of this document. The "G number line" is mine to illustrate how I think things should happen in game. Reference G in Straight and level flight is 1.0G.
Last edited by IvanK; 05-15-2012 at 06:44 AM. |
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#9
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That data is given (linked) in the original Tracker request. "Someone else should test the implementation by doing flight test and calculate the G force." That is precisely what the Bug Tracker entry asks the devs to do. I don't want to offend you but did you read the Bug Tracker entry and Description?
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#10
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