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#1
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The modders since discovered that Russian pylons had a weight of 0kg compared to 150kg + for other nations and the Pe-2 has a structural G-limit of 18.
I think they will do fine without him, really there is no reason for him to return. If they can't get their act together and produce a great sim based of over 10 years experience in the market, then they deserve to fail. And I don't think he would have left if he knew his team wasn't up to the challenge. |
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#2
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As for the Russian pylons, I don't know why that was the case. I can't say it was bias without that. But again, even if it was - I think we would never have got IL2 or CLoD without Oleg, and I think that kind of person's input is always welcome. Too many other companies and teams, without such a strong lead, would have cut corners a long time ago. It's a bit like Apple and Steve Jobs. Sure, Apple is doing fine without him and in many ways his input was that of an unwelcome autocrat. But ultimately the value of a person like that can only be measured when you consider what might never have been. Last edited by irR4tiOn4L; 04-29-2012 at 01:24 PM. |
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#3
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Yes, I agree; the analogy of Apple and Steve Jobs is exact. While Oleg would give great input as a software/imaging developer (perhaps even so that they wouldn't be re-writing the graphics engine now), he moved on to better things. For what reasons only he knows. But it simply doesn't matter now. He is gone and we all have to soldier on.
He was certainly a visionary and extremely innovative and I really hope that the current team has learn't something from him. |
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#4
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#5
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Personally I just assumed he left anyways. Back in the days he made some weird posts and links were spread around were he was clearly dealing with other projects not related to flight simming even if I remember. But my memory could be wrong.
Anyways, a game that relies on a single developer will fail in todays gaming ecosystem for sure. Games are much more complex than the garage creations like pacman back in the days. It's a team effort now. Either the team is capable of delivering the goal without relying on individuals or the game is doomed. That said I believe that what hurt IL-2 CloD most is it's bad art style and the lack of a real emotional campaign. In todays game business that's always a feature to pull people in. The 100 people or so on the forums here, bickering all day long, are not what makes or breaks the game. Even 10.000 copies is "just" around 100k for the studio itself (tops), and developing a game like CloD with 100k is impossible. Last edited by Madfish; 04-29-2012 at 08:17 PM. |
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#6
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I don't see much vision here, just bits and pieces put together and not a great *game*. It will take more than a patch to solve that, but hopefully we'll get there. |
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#7
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I am sure the community will provide many excellent missions and campaigns as they did with IL2 1946. There are some great skins being done out there now, and once the game is stable there will be a flood of extra goodies for all.
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#8
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There is no immersion or feeling of 1940, no feeling of a historic battle about to take place or being a pilot in a life or death struggle. Take a look at this... ![]() By furbs9999 at 2012-04-10 ![]() By furbs9999 at 2012-04-10 ![]() By furbs9999 at 2012-04-10 ....from EAW released in 1998!! thats how to do menus and GUI. Im hoping once either the SDK or BOM might address this.
__________________
Furbs, Tree and Falstaff...The COD killers...
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#9
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Thing is, even in it's so called beta stage, its more realistic and looks a lot better than 99% of other flight sims.
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#10
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Naw, that's just you wishing. Think DCS series.
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