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Pilot's Lounge Members meetup

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  #1  
Old 04-28-2012, 08:02 PM
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raaaid raaaid is offline
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yes but modern joysticks theres no problem twisting them right, youre not gonna lose grip yet in modern air games people still turns left

imho is gyroscopic precession as a matter of fact i used to turn right with some rusians planes with reverse sense of propeller

edit:

the disasvantage of turning right with gyro precession the opposite way is that when you stall plane aims up while if you turn left and stall it aims down

the advanatge is evident losing speed vs gaining it in a stall
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Last edited by raaaid; 04-28-2012 at 08:06 PM.
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Old 04-29-2012, 04:01 AM
WTE_Galway WTE_Galway is offline
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... actually when landing a 172 I have my left hand on the yoke and right hand on the throttle.

More to the point, many or even most GA aircraft have a yoke with a central throttle quadrant, nearly all twins do and most commercial aircraft do.

Hence, most non-military aircraft are flown with the left hand with the right hand on the throttle.
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Old 04-29-2012, 08:49 AM
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Unless they are in a single seat or tandem layout.
one of the reasons I like being an instructor and a First Officer is that I sit on the right.
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Old 04-30-2012, 01:04 PM
Outlaw Outlaw is offline
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Quote:
Originally Posted by raaaid View Post
yes but modern joysticks theres no problem twisting them right, youre not gonna lose grip yet in modern air games people still turns left
There has been no change whatsoever in, "modern joysticks" for "modern air games", that would affect any decision to turn left vs right. I've been playing multiplayer WW2 combat sims for the last 23 years and the only significant change has been force feedback. I can't remember when I got my first TM F-16 stick but it was almost 20 years ago.

Limiting the discussion to games only, I've never played ROF and I tend to turn left simply because it's more comfortable to push than pull. If the stick was in my left hand I would turn right more.

Quote:
Originally Posted by raaaid View Post
imho is gyroscopic precession as a matter of fact i used to turn right with some rusians planes with reverse sense of propeller

edit:

the disasvantage of turning right with gyro precession the opposite way is that when you stall plane aims up while if you turn left and stall it aims down

the advanatge is evident losing speed vs gaining it in a stall
If you're stalling you've lost already.

In a bounce situation the first item of business is to get out of the plane of flight as quickly as possible. Precession is the least of your worries. It's best to turn into the attacker if you can but if you waste time trying to figure out the direction before acting then it's usually too late.

I don't know who said it and I paraphrase but...

Quote:
Do SOMETHING. ANYTHING. Even if it's the wrong thing, do SOMETHING.
IMO, aside from bounce situations, players will turn in the direction that best suits them tactically (at least as far as they see the tactical situation).

--Outlaw.
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  #5  
Old 04-30-2012, 02:21 PM
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raaaid raaaid is offline
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the foe is running away from safety of base and youre in a slower plane

what you do?

this

D

you cut his way turning left

thats the way indian caught deer running
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Old 04-30-2012, 04:23 PM
Outlaw Outlaw is offline
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Quote:
Originally Posted by raaaid View Post
the foe is running away from safety of base and youre in a slower plane

what you do?

this

D

you cut his way turning left

thats the way indian caught deer running
The above statements make no sense whatsoever.

The only "turn" in the letter "D" is the long way around so a slower plane won't catch anything.

If you're talking about cutting across the opponent's turn, that would be the straight portion of the "D" which does not involve a turn.

Of course, even glazing over the obvious ridiculousness, the answer to you question of "what do you do" depends on where I am relative to him and his flight vector relative to mine. For example, if he's on my starboard wing heading directly away from me AND I want to keep him in my forward hemisphere I would make a turn to starboard.

To simply say that someone would turn left in all situations is just stupid.

--Outlaw.
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  #7  
Old 04-30-2012, 05:34 PM
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raaaid raaaid is offline
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they will turn left if its indiferent as with friendly base behind

knowing this you can cut his way

whats stupid of this if even you admitted to have a tendency to turn left?
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Old 04-30-2012, 06:49 PM
Outlaw Outlaw is offline
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Quote:
Originally Posted by raaaid View Post
they will turn left if its indiferent as with friendly base behind

knowing this you can cut his way

whats stupid of this if even you admitted to have a tendency to turn left?
A "tendency" is not a sure thing and just because his base is directly behind him does not imply indifference. What if there is a bandit to his right that he wants to engage, or friendlies he would like to join with, or another friendly airfield at which he would like to land, or any one of a billion things that could make a right turn a more attractive choice?

The thought that he will make a 270° turn to the left just to change heading 90° to the right is pretty stupid.

--Outlaw.
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  #9  
Old 04-30-2012, 07:06 PM
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i said base SOUTH not right

of course its a game of chances but dont you think to know people tendency to turn left its an advanatge, when you bnz for example you can predict him

or are you denying your tendency to trun left which yourself admitted?
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