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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-28-2012, 06:14 PM
Bob_Marley
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Originally Posted by ChocsAway View Post
Good post that can't really be argued with (someone will though!).

However, thanks for this update which even though disappointing is much better than nothing.
+1
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  #2  
Old 04-28-2012, 06:24 PM
baronWastelan baronWastelan is offline
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It's a stunning update. Knowing the difficulties in completing The Patch, it seems incredible that 1C:MG were able to get a beautiful and playable game out last year. The CloD Cup is half full and I'm very grateful!
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Old 04-28-2012, 04:51 PM
FG28_Kodiak FG28_Kodiak is offline
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I do not understand how one remaining issue on 23 March has become 7-8 issues on 28 April ?
If you were a professional Software developer, you never would ask this question.
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Old 04-28-2012, 06:19 PM
MBF MBF is offline
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Originally Posted by salmo View Post
Progress is indeed disappointing. It seems that the problem identified by Luthier on 23 Mar remains unresolved after 5 weeks of work. I do not understand how one remaining issue on 23 March has become 7-8 issues on 28 April ?
It is normal. If everything is working except a few things and those things HAVE to work, there is no other choice than to go back and "break" other things to try to solve the issue, then redo the newly broken things.

It is like walking a maze and realizing that you are almost at the exit point BUT there is a wall in front of you and you have to find another path. Very frustrating.
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Old 04-28-2012, 06:42 PM
Chivas Chivas is offline
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Originally Posted by MBF View Post
It is normal. If everything is working except a few things and those things HAVE to work, there is no other choice than to go back and "break" other things to try to solve the issue, then redo the newly broken things.

It is like walking a maze and realizing that you are almost at the exit point BUT there is a wall in front of you and you have to find another path. Very frustrating.

+1 Exactly...this appears to be the hardest thing to understand about debugging software.... a fix for one thing can break two or more others. Its a constant struggle of test, rewrite, test, rewrite, until it works. There are no foolproof checklists to get things done in this type of work. The critical factor here is that they appear to have solved the performance, stability issues which were the issues that could easily have killed the series.
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  #6  
Old 04-28-2012, 04:58 PM
Luftwaffepilot Luftwaffepilot is offline
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I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so, I told you so,

Sry, but I had to.


@ Blacksix: Why mess around with DX 9, almost everybody uses windows 7, some use vista, but XP users are the minority, and those do not have the PC power anyway, so pls drop DX 9 support, it's meaningless.
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  #7  
Old 04-30-2012, 12:31 PM
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il_corleone il_corleone is offline
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Thanks for the info b6, Courage, you can get it, the hard work do good results , so , courage.
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Old 04-28-2012, 05:10 PM
Rowddy Rowddy is offline
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thanks for the info i'm realy pleased that you guys are working so hard to get it right and strongly believe your course of action not to release it atm, is the only correct course. It takes courage to tell the truth rather then lie about it.

Regards Rowddy.
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Old 04-28-2012, 05:17 PM
badfinger badfinger is offline
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I work in the aerospace industry. Emphasis on the "space" part. There, schedule should never trump quality.

You are doing exactly the right thing to wait, Blacksix.

Binky9
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Old 04-28-2012, 05:22 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by binky9 View Post
I work in the aerospace industry. Emphasis on the "space" part. There, schedule should never trump quality.
Funny that is just what we use to say when I worked for TRW (now NGST) back and Space Park! S!
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