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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-29-2012, 10:34 AM
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bongodriver bongodriver is offline
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Thanks Ben, your new found support is great, perhaps you could share the process involved that gave you the massive jump in I.Q. to some of our less fortunate whin.....I mean members.
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Old 04-29-2012, 10:38 AM
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I will try if it would help....? After all, we do not want people left with a misguided impression of where things stand. That would only undo some of the many hours of hard work put in by some of the more frequent posters, and it would be a shame to see such energy go to waste. Let's capitalise on what we have, and build, build, build....
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Old 04-29-2012, 09:46 AM
PotNoodles PotNoodles is offline
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Originally Posted by BlackSix View Post
Dear friends,

I believe however that, rather than presenting ourselves as a team that releases half-finished patches with lots of graphic issues, we should work very hard on building the reputation for making things right, the first time, however long it takes.

We’ll keep providing regular reports.
Thanks for the good honest update nobody can complain about that. The only thing I would like to know, if it's at all possible to answer it right now, is will the list of problems you mention be serious enough to put the patch on hold for months? I see that you have said: "However long it takes" and this is why I think it may not be a straight forward fix, but I know nothing about programming. I know it would be silly to give time frames in here, but just saying it's going to take quite sometime nobody can argue with that. Thankyou!!

Last edited by PotNoodles; 04-29-2012 at 09:49 AM.
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Old 04-29-2012, 09:50 AM
Kankkis Kankkis is offline
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Originally Posted by PotNoodles View Post
Thanks for the good honest update, nobody can complain about that. The only thing I would like to know, if it's at all possible to answer is will the list of problems you mention be serious enough to put the patch on hold for months? I saw that you have said: "However long it takes" and this is why I think it may not be a straight forward fix. I know it would be silly to give time frames in here, but just saying it's going to take quite sometime nobody can argue with that. Thankyou!!
Agreed, it's beta and we know those problems, i can live with those problems and happy if they are fixed in official patch
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Old 04-29-2012, 12:50 PM
DroopSnoot DroopSnoot is offline
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Originally Posted by BlackSix View Post

Unfortunately, even though it looked like we had something releasable this morning, by lunchtime we felt we should work on it more:

· No dynamic low-caliber hit decals showing on aircraft;
· Detached aircraft chunks losing their texture and becoming pitch-black;
· Little particle "dust" that comes out of weapon hits looking like untextured squares;
· Gunsights always white in color;
· No waypoint lines rendered in map or FMB;
· Pilot and Plane models not rendering textures in Options - Pilot and Options - Plane respectively;
· DX9 support not ready for public consumption.
Thanks for the Info B6, very sad days especially seeing the list.

I have no doubt that you guys will get there in time, but personally I'd like to see less of the "we almost had it this moring but..." type statements, your bug list shows extensively the opposite of almost being ready.

Good luck guys, dont give up.

Last edited by DroopSnoot; 04-29-2012 at 12:53 PM.
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Old 04-29-2012, 12:51 PM
Falstaff
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Noted
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Old 04-29-2012, 02:16 PM
skouras skouras is offline
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thanks for the update..B6
At least we get something.
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Old 04-29-2012, 02:40 PM
BRIGGBOY BRIGGBOY is offline
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Thx for the update B6.
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Old 04-29-2012, 03:11 PM
MIRGERVIN MIRGERVIN is offline
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take your time just please please please fix the boost on the hurri and spits so we can actualy have a fair dogfight.
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Old 04-29-2012, 03:19 PM
irR4tiOn4L irR4tiOn4L is offline
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Originally Posted by MIRGERVIN View Post
take your time just please please please fix the boost on the hurri and spits so we can actualy have a fair dogfight.
You know, based on some comparisons between the 109 E series and early spits out there, I don't think it will actually be 'fair'.

If the spit boost is modelled and can be used for fair amounts of time with relative impunity brining the spits effectively up to or beyond the speed of the 109, the 109 will have only its direct injection and dive speeds as advantages.

Unless I am reading the wrong sources.
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