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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Wolf Rider said:
>>We have been advised by the developers: the sim won't look any different but it will run better, in comparison to the release engine. << Yes, this is correct, and needs drawing attention to. Many might have forgotten this over time, so it's as well to remind the forum from time to time. It cannot be stated often enough, especially to those who wish to do nothing but complain. The forum needs more of this style of factual post, far too much moaning has taken place recently. A breath of fresh air, Wolf Rider. Thank you. |
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#2
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would you rather have the development team here explaining stuff that has been explained many many times over ( and yet again, very well too by blackdog ) or have them working on the beta? ya can't really have both, they don't have a big team and I for one would rather they be working on ironing out the bugs in the beta then answering the same whining questions over and over to people who don't bother to read previous posts.
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#3
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#4
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#6
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Looks like throwing away the "old" graphics engine and starting from scratch, wasn't such a smart thing to do. They just replaced the bugs they knew about, with new ones and lost some of the advanced featured in the process. This "new" graphics engine was suposed to be a quick fix. LMAO.
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#7
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#8
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Just read Blacksix's April 28th post, dear o dear another excuse how sad. Blackdog, I understand that this sim is in modular form but the moduals still have to be able to talk to each other. A mistake in one module should create problems further on. If the main module can't hear what the other is saying correctly then the resultant answer would be something like this. (this is from a birthday card my wife gave me, she says my hearing is getting worse).
Three old friends are walking on the beach one day, male A says "it' fine day" male B replies "no it's Thursday" male C responds "so am I let's have a beer" A typical example of statements getting mis-interpreted from one to the other. So once again I still can't see how programmer A can complete his module until the master is finished. He will have no way of testing it as has been shown by recent delays in the patch release.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
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#9
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#10
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Chivas said:
>>The graphic engine had to be rewritten to provide the necessary performance and stability to allow people to actually play the sim. << Yes, it would appear that way. >>It appears the rewrite has succeeded in its main objective of the performance increase and fixed CTD's etc, but there are still enough graphics bugs to delay the release.<< Correct. These are deductions we can all agree with...apart from the silly whiners and complainers of course. >>Not sure how you figured a major rewrite of the graphic engine would be a quick fix, the developer certainly never alluded to that. << Correct again. I wonder if the devs should not consider hiring you in some capacity - perhaps in the PR dept - since your knowledge of the dev process seems second to none, and your predictions have unerring accuracy. Perhaps the role of liaison officer? Last edited by Falstaff; 04-29-2012 at 09:26 AM. |
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