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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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As of version 0.4 'AI Tweak' now includes 'DCE Monitor', an automatic utility for enhancing your IL2DCE offline campaign AI.
If you are not using IL2DCE you can simply ignore it. DCE Monitor (for CloD and IL2DCE-0.2.1.306) ![]() Automatically enhance your IL2DCE campaign AI while you play! (no need to alt-tab or re-run the program) This program monitors the IL2DCE mission directory and when a new mission is generated it calls AITweak (in a special DCG mode) and expands and modifies the mission AI before you fly it. It is automatic, nothing to config. Just run DCEMonitor.exe then start CloD and begin or continue an IL2DCG campaign. (it won't modify anything until IL2DCE makes a new mission). ================================= When you run it, simply make sure the 'Monitoring' directory is correct for your system. If it is not correct start it (from a command line or batch file) like this (but replace c:\temp with the directory you want to monitor): DCEMon "c:\temp" ================================= IL2DCE: http://code.google.com/p/il2dce/ IL2DCE release thread: http://forum.1cpublishing.eu/showthread.php?t=25076 AITweak: http://forum.1cpublishing.eu/showthread.php?t=31573 ================================= Go from this: [BoB_LW_KG51_III.33] Flight0 1 2 3 Flight1 4 5 6 Class Aircraft.Ju-88A-1 Formation VIC3 CallSign 33 Fuel 100 Weapons 1 1 1 0 0 4 SetOnPark 0 Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 Briefing BoB_LW_KG51_III.33 to this [BoB_LW_KG51_III.33] Flight0 1 2 3 Flight1 4 5 6 Class Aircraft.Ju-88A-1 Formation VIC3 CallSign 33 Fuel 100 Weapons 1 1 1 0 0 4 SetOnPark 0 Skill0 0.32 0.21 0.87 0.35 0.74 0.95 0.95 0.72 Skill1 0.93 0.21 0.96 0.45 0.74 1 1 0.75 Skill2 0.73 0.21 0.92 0.40 0.74 0.95 0.95 0.75 Skill10 0.73 0.21 0.92 0.40 0.74 0.95 0.95 0.75 Skill11 0.32 0.21 0.87 0.35 0.74 0.95 0.95 0.72 Skill12 0.30 0.21 0.78 0.30 0.74 0.85 0.90 0.70 Briefing BoB_LW_KG51_III.33 Automatically! ================================= This beta has been tested on Win7x64 and WinXP using IL2DCE-0.2.1.306. NOTE: Since it is only modifiying one mission in one directory quickly, DCEMon does NOT make a backup of the mission 1st! (so use at your own risk) Last edited by von Pilsner; 05-04-2012 at 12:22 AM. |
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#2
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Great tool! Following suggestions:
I'd love if the backups would go straight into a subfolder without messing with the extension (as some people may still use the option to not show file extensions). As for the command line tool I'm okay with it. You might want to get input from others though if they are okay with the amount of help available to use it correctly. Generally I'd love to see a launcher that let's you adjust the values before applying them. I've been looking for a thread I remembered where the values were explained and then realized it was probably yours. http://forum.1cpublishing.eu/showthr...dvanced+flying But I remember a different one with a screenshot from a mission builder itself with some sliders. I'd love to have more control over the values so I can experiment with them easisly. |
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#3
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One more suggestion: would it be possible to set individual planes to higher levels?
For example: Make low settings set the planes to: 1. low 2. low 3. low 4. med 5 med. 6. high medium setting so that planes are: 1. low 2. med 3. med 4. med 5 med. 6. high High setting could then be like this: 1. low 2. med 3. high 4. high 5 high 6. high This could turn out to feel more "realistic" as certain individual planes would stand out and could require actions taken against them. E.g. a quick kill rookie amongst aces or an ace amongst rookies. Not sure if that makes sense |
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#4
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Quote:
Quote:
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Open the mission in the mission builder and do this: http://bobgamehub.blogspot.com/2012/...-of-dover.html EDIT: As of version 0.2 you can open aiconf.ini and adjust the individual AI values there and the program will use your values and not mine... Quote:
Class Aircraft.SpitfireMkIIa ... Skill0 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 Skill1 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 Skill2 0 0 0 0 0 0 0 0 Skill3 1 1 1 1 1 1 1 1 Skill4 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 Skill5 0.7 0.5 0.5 1 1 0.8 0.5 0.5 Skill6 0 0 0 0 0 0 0 0 the skills will be adjusted to: Skill0 0.73 0.21 0.92 0.85 0.74 1 0.95 0.63 Skill1 0.32 0.21 0.87 0.75 0.74 0.95 0.90 0.53 Skill2 0.30 0.21 0.78 0.70 0.64 0.85 0.85 0.43 Skill3 0.93 0.21 0.96 0.95 0.84 1 1 0.63 Skill4 0.73 0.21 0.92 0.85 0.74 1 0.95 0.63 Skill5 0.7 0.5 0.5 1 1 0.8 0.5 0.5 (Notice that this one does NOT get converted) Skill6 0.30 0.21 0.78 0.70 0.64 0.85 0.85 0.43 So if the mission designer wanted 1 ace in the flight and 2 rookies you will still end up with 1 ace and 2 rookies. Thanks for the suggestions, Madfish! I work all weekend, but early this week I will make some changes. Last edited by von Pilsner; 05-03-2012 at 11:20 PM. |
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#5
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I was notified via PM that the formatting of the mission file may be losing the carriage returns after editing, I use notepad++ and it must be hiding that from me....
I updated it to version 0.2: I added 'aiconf.ini' file so that AI can be hand edited to allow more customization and fixed the carriage return issue. |
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#6
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This a really nice tool, thanks for the hard work.
Tried this on the JG26 campaign, and omg the fighters attacked AND didnt defy gravity. |
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#7
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Sound cool. But how do I know what directory to point the deamon at? and how do I know if the program is working? Do i get any feedback in the deamon window?
Sorry if these questions are a bit silly but I need to know Cheers SD |
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