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  #1  
Old 04-27-2012, 04:28 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by irR4tiOn4L View Post

Note that they do not say anything about large monitors or aircraft dots.
keep up the denigrations, son...
and according to you, I would be 7. what's your next one, perhaps something about special needs?


Quote:
5) will you correct and improve the "distant object visibility" problem we currently have in il2 ? ie seeing distant LoD models correctly as you would see the the same object (plane/truck/tank) from the same distance with the naked eye in real life
- this is not a problem in il2 when you look at a distant aircraft against the open sky because it is a black (or dark grey) object that is seen against a uniform light blue sky background, but there is a MAJOR problem looking for a small LoD model against the textures of the terrain background, it blends in to much.
- for ex right now in il2 when you fly your aircraft at 1500 meters altitude and you look down to scan the ground for objects, you can not see/locate/track an enemy truck or tank that is standing in an open field or is located on an open road (as you can in real life see it, and historical ww2 pilot reports available), but instead in il2 you need to fly at 500 meters altitude to be able to see it (using the 30 FoV zoom function is not the solution, because it creates tunnel vision and you can only scan a very small narrow part of the ground at a time, and loosing all your peripheral vision it makes you very vulnerable to fly like that). this is because the il2 LoD model blends in to much with the terrain textures (with pc grafix it is a flat 2 dimensional LoD model blending in with the colors of the flat 2 dimensional terrain textures, but in real life it is a 3 dimensional solid object that stands out much more)
- will you compensate for this pc grafix problem in BoB and make distant LoD models stand out more so they are correctly visible ? you mentioned we will have more LoD models in BoB, instead of the 3 currently used in il2, but i am asking about making the LoD model stand out more so it is correctly visible and we can see those objects like tank/truck/planes from the exact same distance as we can see them in real life !
was the question to which O.M. responded... "greater resolution" is in reference to larger monitors (you needed to be there at the time








Quote:
Originally Posted by irR4tiOn4L View Post

Remember also that FOV doesnt have to be all or nothing. Modern games can have a general view with one fov and a display within that (like say a sniper scope) ~

Which I suggested before, along with a penalty for in cockpit binocular use. Penalty being one hand off the stick or off the throttle (adding an exit pupil penalty as well) coded in.
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Last edited by Wolf_Rider; 04-27-2012 at 04:37 PM.
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Old 04-27-2012, 04:55 PM
irR4tiOn4L irR4tiOn4L is offline
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Quote:
Originally Posted by Wolf_Rider View Post
Which I suggested before, along with a penalty for in cockpit binocular use. Penalty being one hand off the stick or off the throttle (adding an exit pupil penalty as well) coded in.
Tell you what. Since this is plainly all you want, why don't you go start a thread about it, have your idea rejected on its own merit, and leave what is here to be considered on its? You're clearly not interested in anything I have to say and, well, given that I have already heard the breadth of your input, I would have to say the feeling is mutual.

I'm not sure why I continued the discussion. Perhaps I thought you might be interested, against the odds, in learning something about FOV and its uses. I was clearly wrong. So considering that your only aim is to raise hell about the inequity of fov switching and the perfection to be attained in the 60 fov + binoculars, I can't help you. Why don't you go look for a broader audience?

Sincerely,

Bored and disinterested
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Old 04-27-2012, 05:36 PM
Wolf_Rider Wolf_Rider is offline
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leaving again??

that's three dollars I've lost already and now it is looking like a fourth...


well you want "realism" and "what the pilot really sees", so those penalties for incockpit binoculars (zoom) would be perfect.

Oh, hang on... you'd only want "realism" and "what the pilot really sees" up to a point, eh

and you're still stuck on the photography aspect, when in reality, you could have learnt something from projection, which is the image on the screen.
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Last edited by Wolf_Rider; 04-27-2012 at 05:41 PM.
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Old 04-27-2012, 06:12 PM
irR4tiOn4L irR4tiOn4L is offline
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Quote:
Originally Posted by Wolf_Rider View Post
leaving again??

that's three dollars I've lost already and now it is looking like a fourth...


well you want "realism" and "what the pilot really sees", so those penalties for incockpit binoculars (zoom) would be perfect.

Oh, hang on... you'd only want "realism" and "what the pilot really sees" up to a point, eh

and you're still stuck on the photography aspect, when in reality, you could have learnt something from projection, which is the image on the screen.
Well it seems to me that you are the one who wants something and are upset that its regarded as something silly that nobody else wants. So you come here and waste my time, and almost certainly waste your time.

Why bother? Just accept that you wont get a riser or support out of me or anyone else. Least of all the devs. Get over it and move on. Or get banned, I don't care.
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Old 04-28-2012, 08:21 AM
Wolf_Rider Wolf_Rider is offline
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Bugga... there goes that fourth dollar


Banned because I suggested you only want "what the pilot really sees" up to a certain point? nah... you got upset because you got caught out - any more names you want to call me??
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Old 04-28-2012, 11:42 AM
6S.Manu 6S.Manu is offline
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irR4tiOn4L, it seems that you didn't follow the advise you gave to me.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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Old 04-28-2012, 12:19 PM
irR4tiOn4L irR4tiOn4L is offline
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Quote:
Originally Posted by 6S.Manu View Post
irR4tiOn4L, it seems that you didn't follow the advise you gave to me.
I sorely regretted it, I assure you!

The number one rule of giving advice: make sure you follow it yourself first!

Well I do hope SOME of the last 15 pages was useful to someone.

Quote:
Originally Posted by 6S.Manu View Post
Ok with your 60fov and real size objects you totally lose your peripherical vision: how do you think to solve this VERY important issue?

We are talking about a combat flight simulator here...
60 Fov is actually only marginally more zoomed than 70 fov (which I use for SA). Its probably not 'real size' objects either for most people's monitors/viewing distance.

For example, on my 22" CRT, 22 fov would be 'real size' (which is obviously a huge loss of SA). I would need to sit just 40cm away to make 60 fov display objects at 'real size'.

The basic thing to understand about Wolf Rider's contributions in this thread though is that he doesn't care what you have to say or what problems you have. He actually just wants people to stop switching to zoomed fovs like 30 fov because he blames this for his lack of performance online (bet he flies through trees to escape though).

He feels that people are 'zooming in' with 30 fov and unfairly making the dots bigger. He is so outraged about it that he spites them for it by suggesting the developers should replace 30 fov with ingame 'binoculars' instead. But remember that basic thing - he doesn't actually care what you think or have to say about it.

Last edited by irR4tiOn4L; 04-28-2012 at 12:28 PM.
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