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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Banks, could you see PM please? Thx.
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#2
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This whole thing of Reds and Blues and the sides are getting my nerves
I´m a happy camper single-player of awesome historical custom missions made by the community mostly. I don't care about Reds and Blues as I don't play online but I care about historical accuracy. The B6 Spitfire graph (for example) is showing a really accurate performance line, Knowing a few things as the problems of the FM at high altitudes, the boost is not modeled well into the game (but will be later), and that it´s 87 octanes (obviously). That´s pretty good results. In fact is the most accurate performance line in-game now, because there planes with real problems there, the 109 performance line is a roller coaster compared to this for example. But you guys are arguing and twisting this over for Red or blue sake ? really ? Also ... conspiracy theory ? really ??!! Get a grip for everyone's sake pls. This is a really good post, providing performance data for historical sake, watch and learn : Quote:
Last edited by Buchon; 04-25-2012 at 04:45 PM. |
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#3
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Quote:
Cheers, Ins |
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#4
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The Bf 109 can compensate it by unhistorical WEP. Let's hope they will look at the Bf 109 FM for the final patch, the drop above FTH is significant. Looking at the graphs of G.50 and Blenheim it seems to be possible to limit take-off boost to certain altitudes, why isn't that done for the Bf 109? |
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#5
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Looks very bad for low altitude even only for 6 1/2 lbs performacne Not mention of absense 100 Octan fuel performacne So thats why we didn't get full altitude speed polars of British fighters on graph? Comone 1C i belive you could do it much closier to RL data the same you could make +12 lbs boost implement for British fighters! Idea with blocked/unblocked Boost Cut-Out depend of using type of fuel octan is really not bad. Try it before patch relase plz !!! |
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#6
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Post-patch it seems to be slightly less (Maybe I just want so see that), maybe 25km/h for each 1000m. This would result in 415km/h (=260mph). Of course that won't help much against the 460/490 km/h of the Bf 109. IMHO the base speeds are not that badly implemented compared to historical values. However the WEP, which was historically available for the Bf 109 only for take-off and up to 1-1.5km gives the in-game Bf 109 a huge speed advantage. Last edited by 41Sqn_Banks; 04-24-2012 at 03:57 PM. |
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#7
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Code:
m S H 109W 109 0 490 460 1000 510 480 2000 435 530 500 3000 490 455 550 520 4000 510 480 570 540 5000 540 505 580 570 6000 560 520 560 560 7000 560 495 520 520 8000 540 455 9000 520 10000 S= Spitfire H= Hurricane 109W = Bf 109 WEP 109 = Bf 109 no WEP |
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#8
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The devs must be aware of this inequity and prefer the 109's to have the overwhelming speed advantage in low altitude engagements; otherwise they would have corrected it a year ago with a hotfix. Now it's apparent that they've chosen to further widen the gap in low level performance for reasons of their own. Many CoD 109 pilots are pleased by this, but others have voiced concern at what they themselves perceive to be a deterioration in gameplay in terms of challenging opposition. So be it.
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#9
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I think many RED players will have to discipline themselves to stay above 6000m if the Spit1a is the only allied fighter on a server and draw the ME109 into high alt combat. For me that is how it should be but, even so, the planned reduction of 20km/hr below 6000m in a Spit Mk1a is controversial to say the least.
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
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#10
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I'm beginning to doubt we will ever see 12lbs performance for red planes, but we'll see. |
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