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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

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  #1  
Old 05-07-2008, 05:54 PM
Hingerson Hingerson is offline
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No it doesn't matter but its fun to talk about it im excited either way it certainly seems that it will be a unique game
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Old 05-07-2008, 08:47 PM
natasha natasha is offline
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Quote:
Originally Posted by Hingerson View Post
No it doesn't matter but its fun to talk about it im excited either way it certainly seems that it will be a unique game
It is the not unique game, and rather remake Kings Bounty (1990).
http://www.zone.ee/kingsbounty/index.html
In the best traditions of classic game with a new design
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  #3  
Old 05-08-2008, 11:06 AM
work4food work4food is offline
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it wud've been a remake if they only changed the appearance of the game..
but its just based on the world and has the common features with the original king's bounty, but anyways this is getting boring, just arguing about nothing really
so yeah in some way it deffinately is a unique game
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Old 05-25-2008, 01:23 AM
WannaLearnEnglish WannaLearnEnglish is offline
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I am a big fan of HoMMV and playing the KB game (russian verison) now.

Since I've got some spare time and also desire to both exercise my English skills and talk a little bit about my favorite game of the moment, I would write an elaborate answer on subject.

Comments (and especially grammatical corrections) from native English speakers are highly welcome and certainly would serve as a stimilus to write more.

Last edited by WannaLearnEnglish; 05-25-2008 at 05:12 AM.
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  #5  
Old 05-25-2008, 01:57 AM
WannaLearnEnglish WannaLearnEnglish is offline
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1. Similarities between KB and HoMMV.

1.1. First of all, there are genetical ones. KB was here before HoMM series ... bla-bla-bla ... Everyone now knows that.

1.2. Also, "fairy-tale" graphics and design. I consider them superior to HoMMV. But what is more important for me, they're very similar in spirit. Again, everyone saw these screenshots.

1.3. Now to the real stuff you guys do not know that much about. Battles.

Battles are ALMOST identical to HoMMV.

You also have a Hero and 5 stack of units. Hero cast spells, units hit the enemy stacks. Hero has spellbook and various abilities.

It is easier to explain minor differences from HoMMV. Here they are:

1. KB is hex-based.
2. You've got 5 stacks instead of 7 in HoMMV.
3. Number of units in one stack is limited by Hero's "Leadership".
4. However Computer may have any number of stacks/units per stack.
5. Initiative thing works like it was (I believe) in earlier HoMM games. There are Rounds. Every stack acts exactly once per round. Units with higher initiative may choose whether to act now or wait and act later in the round.

That is, if there are units with initiative 3,4,5 then first #5 acts or waits, then #4 acts or waits, then #3 acts. Then waited units act in reverse order. That is, #4 acts if it choosed to wait, and then #5 acts if it choosed to wait.

The system has interesting property, that units with highest initiative can act twice in a row. Very useful, hit and run away

I personally like this "new-old" system more than HoMMV style. It is more predictable. So I can plan my Tactics for two-three rounds ahead !

6. Hero can cast his spells anytime, but only once per round. Or twice per round if he has certain skills. Also certain skills allow Hero to receive a little bit of extra Mana per Round.

7. The RAGE Box thing. Well, it is a MAJOR innovation that I will write about later. Maybe. Shortly, it is a kind of RAGE-based magic, as opposed to Mana-based Magic.

Last edited by WannaLearnEnglish; 05-25-2008 at 05:19 AM.
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  #6  
Old 05-25-2008, 02:47 AM
WannaLearnEnglish WannaLearnEnglish is offline
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2. Now the differences.

It is indeed a RPG.

2.1. You've got only ONE hero.

2.2. Your primary objective is to run about the map and do some "Quests". Search and destroy that bunch of bad guys, find these artifacts, help this guy to find his lost stuff and that guy to find a good wife. All kind of those stupid things a good "Knight" should do for living. That is for Money and Experience.

Some people like it and some do not and even find it stupid and boring.

The "strategy" component in KB is here only as long as there are many packs of monsters walking around the map, and all these monsters somehow do not let you pass through. Or own the stuff you need to get. So the solution. Hire a good army and smash them out.

2.3. That means that in fact there are no such thing as "Enemy Hero(s)". Formally, Enemy Heros are here, a lot of them, but they are completely static. It's better to say that there are "heroless" packs of monsters and "herowith" packs of monsters. In the BATTLE these heroes act like in HoMMV, cast spells etc. But they do not move around the map, do not hire units, do not upgrade their level. They're really just a part of monsterpacks, not real heros.

2.4. Castles.

Yes, you DO hire your units in the castles.

However, you do not OWN any. You do not build or upgrade anything there. Castles are something like 'Tavern' where you can hire some types of units. Artefacts and spells in limited amounts are also on sale there. When you fulfill quests, new Castles with new types of units become available. Sometimes these Quests are about to please Castle's owner, sometimes to kill or conquire him somehow.

2.5. Money ! VERY different from HoMMV.

No castles means no fixed income!

You earn your money very hard way, especially in the beginning. As trophies in the battles. As payment for Quest fulfillment. Money is really an issue in KB, and there are NO easy ways to earn it, like pressing "next" button in HoMMV.

I think that a person without good Battle Tactics skills would not cope with this issue. You see, bad tactics imply big unit losses. And your unit losses should be covered by battle's "reward money" (trophies) If your losses cost more than that trophey's money, you go bankrupt very soon.

A pecular thing is that "reward money" do NOT depend on ABSOLUTE strength of your Enemy, but on his RELATIVE strength to YOU at the moment of the battle!

Absolutely NOT LOGICAL , but forces anyone to consider his unit losses and his Battle Tactics skills very seriously.

If you attack a weak enemy you may suffer no losses, but get little money. If you attack a strong enemy, you get more money, but also suffer unit losses you have to pay for. You're well off only if your trophies are bigger than your unit losses. A thing called "Game Balance" by some.

Although you can get some pocket money by doing more of those stupid side Quests, (There are only several main storyline Quests and a LOT of side Quests) its a good Battle Tactics skills that really helps.

===
All right. I would pause here. Would gladly answer any questions.

Last edited by WannaLearnEnglish; 05-25-2008 at 04:18 AM.
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  #7  
Old 05-25-2008, 07:23 PM
KingImp KingImp is offline
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Are there no stacks of gold or treasure that would contain money lying around to pick up either?
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