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#1
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yes my pixel setting = 500 (max ) but still have this limited view.
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#2
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That's what the game gives you, that's all she wrote.
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#3
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I'm also trying this, but I'm sitting in a bucket-seat with a head-rest while wearing aviator-style goggles and a leather flying-helmet of the type shown in the original IL2 artwork. It doesn't matter whether I pull the goggles up and perch them on my forehead, or wear them as for action; and it doesn't matter how slack I simulate my seat-straps to be - I can really only just make the 90 degree vertical view. It's actually incredibly uncomfortable to do this - and much easier to turn my head from side to side as one would naturally do in flight.
Coming up the years, with my flying helmet replaced by a "jet-style" open-faced crash helmet, it becomes even harder to manage the 90 degree, vertical look-up. The helmet straps cut into my throat, my scarf rides up out of my flight suit and won't go back in place when I lower my head again, and so on. When tried in this way it becomes clear that the modelling is not so far off at all as far as a simulation is concerned. cheers B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
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#4
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thats really interesting. I had no idea the game is modelled on this. Thanks.
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#5
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You're welcome m8
And yes, I think there was more consideration put into this and similar issues when the sim was coded than we generally think or give credit for. Of course, TrackIR-wise, it would be marginally better if if 6DoF was coded-in in this respect. The ability to lean to the side and turn one's head would certainly give a few more degrees of vision in this vulnerable area. It never happened though in IL2. We are promised 6DoF though, for SoW-xxx, but it'll be interesting to see just how it is modelled given the constraints of the various cockpits . I imagine that this is one of the items that is delaying the completion of BoB. There may be a considerable difference between models, all to be coded in. Just my thought cheers B
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
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