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#1
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Shooting the Heinkel fuselage is pointless. It throughly armored and .303s will just bounce off the armored bulkhead.
Aim for then engines/fuel tanks in the wings.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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#2
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How many hits can people bring a he111 down in here?
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#3
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It really isn't just a matter of how many hits. There are examples of real 111s getting home with many hundreds of hits. A ball or armour piercing .303 round makes a hole, that's all. It's what you hit that matters. Hit a cable, engine component, fuel, oil or coolant tank or line and you'll see some results. Fill the fuselage or wing structure with holes and it'll just carry on flying.
For a long time the damage model in sims was a very simple point scoring system where each bullet hit increased the score until a certain threshold was reached and the aircraft broke or blew up or something. What we now have is far more advanced/realistic and you have to get your fire concentrated and targeted at the critical components to have any effect at all. |
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#4
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A hundred hits if hit square and fair in a single pass. 200-250 usually (2-3 passes with good hits). Up to 500 if one is really tough and I don't hit well.
Sitting behind the bomber and peppering him does not give good results. I attack with lots of speed, from side angle and above (or below), open fire at short distance (under 200, convergence set at 150), one short burst if I get him in my sight. If not - or not enough damage done - get back in to position and then make another pass. +++++ Btw, BR20 burns easily in center fuselage and sheers off wing at wing root. Easier than He 111 I think. screenie-013.jpg screenie-016.jpg screenie-018.jpg screenie-017.jpg Last edited by tools4fools; 04-21-2012 at 03:10 PM. |
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#5
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thanks for the replies.
How do you guys attack? Sit right on top of the formation and then dive almost to the vertical through the formation? I would be really interested to know what the official strategy for the RAF was and what did pilots find they end up doing? Did 2 or more fighters group up to attack one bomber due to .303 ineffectiveness? I would be really interested to see a video of someone actually doing this effectively. It seems whenever I get right above the formation and dive in, when I get to firing range I end up behind his tail! The do17z is quite easy to take down, over 200 hits usually. The ju88 requires nearly 400 and he111 I need over 1000 hits! Thank you Osprey for the invite. Last edited by trademe900; 04-21-2012 at 11:24 PM. |
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#6
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Dunno what you do wrong but certainly something...
50-150 hits usually do in a Do17, Ju 88, BR 20. The Heinkel is tougher, but 200-250 do usually. The most needed for a Heinkel is about 500; that's when I hit the plane in 'spay and pray' salvos instead of well placed bursts. So that's roughly half the ammo then you need. 1) What ammo do you use? Ball ammo is not effective as mentioned above 2) What distance you shoot? Probably to far? When training I have the distance counter thingy on and I usually do not open up until below 200. Means I open up at 180-150 and up close to 100-80 or so. Convergence set at 150m. 3) Position. Never from dead 6, useless. From dead straight above diving vertical is difficult, gonna be lightning fast, have to lead the target, difficult to get target in sight, only a snap burst possible due to very high closing speed. I prefer above and a bit set back, but not too much. Then approach in a nice 'round' swoop, about 45 degrees to the target if possible, but often less than that, I guess 25 degrees. I go into the attack at a distance of 800-1200, depending on the speed, and the final approach from about 500-400 on. Means if my attack position wasn't good and at 500-400 I see that I will end up directly behind the target I pull up and to the side once more to come in better for shooting approach. Hit and miss however as things happen so fast that I don't get a always shot at those last second corrections. 4) You end up directly behind the target - at what speed? When I attack I always end up above and ahead of the bugger due to high closing speed. Fire the burst, pull up (or sometimes down) to avoid collision, and up, up she goes...positioning for the next attack. I go into FMB, set up one Hurri against whatever bomber and practice, practice, practice... ++++++ Add: After quite a few more test flights I have to say that I haven't been able to set a He 111 on fire so far, no engine fires. Only stream of thin white smoke or thin black smoke and plane going into a uncontrollable dive or said explosion near wing root. But a engine fire, nope, not seen that. ++++++ Last edited by tools4fools; 04-22-2012 at 11:07 AM. Reason: add content |
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#7
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that's very useful.
Yes the He111 is extremely hard to set on fire, it just seems to ever so slowly descend after leaking all of it's oil as the motor slows. It usually gets back to France though! It is extremely hard to down. Last edited by trademe900; 04-23-2012 at 10:13 AM. |
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#8
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Quote:
Have the effects been toned down due to performance?
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#9
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Just an observation about the BR20. The Japanese used the BR20 in 1939 I think over China and quickly replaced them as they were too fragile. If the Japanese replaced them because they were too weak, then something must be wrong in the game if they are tougher than the German bombers
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#10
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Quote:
In fact you need to do this on all bombers. Do-17, just inside one of the engines will cause a fire to blow off a wing Ju-88, just outside one of the engines will cause a fire to blow off the wing Br-20, don't know the answer to this yet - they seem very tough indeed. |
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