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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The spit had similar wheel distance but it had parallel landing struts, and that made it much more forgiving. On the top of it during take off there was the huge torque from the engine, what tried to roll the aircraft at slow speeds (so exactly what had to be avoided considering the pointing outwards wheels). If you put the two problems together then you know why it required such a great attention to handle the 109 during take off. Of course it was not magic, but it required full attention and no mistakes. Cheers MM |
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#2
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If you read the reports from finnish pilots you'll find that they didn't find the 109 difficult at all.
Maybe because they, against their training by the germans, kept the tail on the ground as long as possible, keeping the longitudal stability this way until the airstream on the rudder made it effective. Same with the landings, as long as you made 3-pointers there was no problem, they said, and of course lock the tail wheel, but this came with the later 109's.
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#3
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I read the Finnish pilots were horrified when the saw fresh German pilots landing on 2 wheels. The Finns always practised 3 pointers.
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#4
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#5
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#6
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#7
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<Rant>
I don't mean to use bad language (Wings Of Prey) but I would HAPPILY take some incremental updates. Until you read the forums you would think that Cliffs of Dover had been abandoned. At least with (pardon the French) Wings Of Prey, every second time I start the thing "Hey New Update!" With CoD - 7 MONTHS since the last update. Even the old IL2 is on a faster update schedule. My rig should run CoD, but it's a slide show. <repeat> Bang head on wall</repeat> RELEASE ! RELEASE ! RELEASE ! </Rant> <sigh> at least the new IL2 4.11 is nice. |
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#8
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decay mentioned another small dev team which does the same, issuing weekly betas, hot-fixes to patches at 23.30 on Friday nights and then posting support forum messages at 04.00 in the morning. Ilya, now when engine rewrite nightmare is mostly over, your team can do this. There are too many issues community waited to be fixed for too much time. Frankly speaking it took too long already unfortunately. Without priority bugs fixed first in CloD, sales of the sequel will be less than 10% of CloD sales. http://www.il2bugtracker.com/project...ues?query_id=1 On the other hand with weekly betas and monthly patches sequel sales can be high even if 2 publishers push its release too early when it is only 80% finished. This would allow you to keep the team within 1C and work on the next project. CloD sales were not as bad as critics reviews because credibility in community was high. Now credibility can be rebuild only with actual product support, not only Friday pictures unfortunately. We can not expect community to be prepared waiting 14-18 (or more?) months after the sequel release again for priority bugs to be fixed. Not possible any more as community has changed. CloD is a great, outstanding and unmatched product but unfortunately bugs and missing standard features are also great and outstanding ATM yet. @ all: When Luthier posts the patch could you please copy this message to the patch thread if I am not around. Last edited by Ataros; 04-21-2012 at 10:05 AM. |
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#9
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[QUOTE=Ataros;412638]Surprisingly I have to agree. My thinking is they could not release frequent patches because they hired a new graphics developer who had to spend several months learning the code and only then rewriting it. It is reasonable that they could not release anything within those months because the game was essentially in a completely disassembled state. Now when the major rewrite is hopefully done I suggest we persuade Luthier to target for monthly official patches with more frequent betas. ............QUOTE]
If the Graphics rewrite is still in an unresolved state after a few more days it would be much better for us if unrelated changes like FMs etc, could be released now. I haven't run out of patience but if significant changes that don't affect, or won't be affected by, the graphics changes are able to be released I think they should be.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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