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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-17-2012, 05:25 PM
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Quote:
Originally Posted by 6S.Manu View Post
You only need to give to every flyable plane a random wearing value (hours?).

When you enter in the cockpit you are informed of the engine's limit... it's not a real problem.

That doesn't solve it at all. In fact, you can model that right now using scripting anyway. The player need not think a jot about managing his engine because if he screws it up he has a random chance anyway of getting a good one or screwed one, and if he's gets a screwed one he can just respawn anyway.
Unless the server mission can track an individual players treatment of an engine and store it for use in that mission or subsequent related missions then it won't work at all.
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Old 04-17-2012, 06:02 PM
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Enough is enough. Tired of waiting, here it is

http://www.il2bugtracker.com/issues/174

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Old 04-17-2012, 07:09 PM
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Enough is enough. Tired of waiting, here it is

http://www.il2bugtracker.com/issues/174

Get voting
Done.
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Old 04-17-2012, 10:00 PM
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Done.

Well I just voted a negative to neutralize that vote...
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Old 04-17-2012, 10:11 PM
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Well I just voted a negative to neutralize that vote...
Aaaaaaarrrrrrgggggghhhhhhhhhhh!!!!!!!!!
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Old 04-17-2012, 06:02 PM
6S.Manu 6S.Manu is offline
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Originally Posted by Osprey View Post
That doesn't solve it at all. In fact, you can model that right now using scripting anyway. The player need not think a jot about managing his engine because if he screws it up he has a random chance anyway of getting a good one or screwed one, and if he's gets a screwed one he can just respawn anyway.
Unless the server mission can track an individual players treatment of an engine and store it for use in that mission or subsequent related missions then it won't work at all.
I initially had your same idea, BUT I realize that is too much for the current condition of the software (CloD). It could be really interesting for the next versions of the game...

Right now IMO my idea is simpler to build in this moment: it does not solve it at all... but something si better than nothing.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 04-17-2012 at 06:08 PM.
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