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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-17-2012, 03:40 PM
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klem klem is offline
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Will you think that adding 100 octane add realism? i think not since every time a pilot must take a fresh new ac. In the real thing the pilots did not use 12 boost at will and when they used this was an overloading condition. And the engine lifetime was seriously reduced.

Since the sim has not some way to manage engine weathering since the pilots take a new ac every sortie this ll make the things just unrealistic like now. The lifetime of the ac components were considered while projecting the same. Is really a big thing use a feature that reduce the engine lifetime 5 times?

If the devs implement some kind of model that obligate the pilots to use the same ac (at least in virtual wars, like adw or il2.org.ru) and simulate the cumulating weathering of the engine and random failures of the same due excessive use of overload conditions in previous sorties then the things ll make sense.

It ll be amazing a pilot overconfident about their superplanes using excessive boost at all time in one, two or three sorties and then in the four be surpreside by some random malfunction. Adding advantage without adding the following disadvantages is far from reality. Just my 0,02 cents.

Acctualy the pilots (allies and axis) activate the boost one after another with no interval. Totally unrealistic, since there is not a DM that simulates the effects of the massive use of this overload condition. The things appears more STAR WARS than a sim.

I have to hit the WEP all time too to have some chance. I am so hardcore that i really feel bad using the boost in the unrealistic way. Frustrating...
We shouldn't be denied full performance of +12lbs boost just because engine wear and ground crew/maintenance aren't modelled. The RAF Pilots were well aware of the effects of using +12lbs boost, they had to report it on landing, but it would not have stopped them using it when necessary. They would certainly use it if they were in a difficult situation.

As you say we don't run continuing missions that accumulate aircraft wear. If we did and both engine wear, ground repair and resources were modelled the problem would take care of itself.
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Old 04-17-2012, 03:52 PM
5./JG27.Farber 5./JG27.Farber is offline
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Not agreeing or disagreeing but Im sure I read somewhere after 10 hours the Bf109 had to be serviced. Im assuming this means oil change etc. The RAF in the BoB had 2 servicable aircraft for every one pilot. For the RAF, ruining aircraft was not a problem.
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Old 04-17-2012, 03:54 PM
Sutts Sutts is offline
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Does anyone know what maintenance/checks were required when a pilot returned an aircraft with the cutout wire broken? Was it just a check for metal in the oil perhaps....or a full tear down!?
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Old 04-18-2012, 07:34 AM
41Sqn_Banks 41Sqn_Banks is offline
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Does anyone know what maintenance/checks were required when a pilot returned an aircraft with the cutout wire broken? Was it just a check for metal in the oil perhaps....or a full tear down!?
http://www.spitfireperformance.com/dowding.pdf

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5. It is in the interest of the pilots themselves, when operations with the enemy may have resulted in engine limitations being exceeded, to acquiant the fact the maintenance personnel with the facts, so that [the] oil filters may be inspected at the first convenient opportunity to investigate whether damage to the bearings has resulted.
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Old 04-18-2012, 08:57 AM
Sutts Sutts is offline
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Many thanks.
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Old 04-17-2012, 03:56 PM
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Yeah, maybe for the 2025 release "IL2 Pigs Might Fly" then we can have ground crew, factories and droplets of dodgy oil modelled.
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Old 04-17-2012, 04:03 PM
Volksieg Volksieg is offline
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Yeah, maybe for the 2025 release "IL2 Pigs Might Fly" then we can have ground crew, factories and droplets of dodgy oil modelled.
When is "IL2 Pigs Might Fly" coming out though, Osprey? I DEMAND it NOW or I'm uninstalling.
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Old 04-17-2012, 04:16 PM
6S.Manu 6S.Manu is offline
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Yeah, maybe for the 2025 release "IL2 Pigs Might Fly" then we can have ground crew, factories and droplets of dodgy oil modelled.
You only need to give to every flyable plane a random wearing value (hours?).

When you enter in the cockpit you are informed of the engine's limit... it's not a real problem.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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Old 04-17-2012, 06:12 PM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by 6S.Manu View Post
You only need to give to every flyable plane a random wearing value (hours?).

When you enter in the cockpit you are informed of the engine's limit... it's not a real problem.
It's a neat concept.

I just installed A2A's "Power 3 Spitfire", (Marks I, Ia, IIa, and IIb) including their "Accusim". This is a civilian addon to FSX, so it's really apples-to-oranges to CoD in many respects. It has no functioning guns, no battle damage modelling. But as you describe, Manu, it has a TON of wear & tear engine and airframe modelling which carries over to successive flights. Hit SHIFT 7 and you go to the maintenance hangar. There you are given a detailed report on what's good (green labels), what's so-so (yellow), and what needs immediate attention (red).
The detail is impressive, IMHO.

Imagine if this could be modelled in CoD, with repercussions for hard flying in terms of squadron points/demerits.....or rewards for careful flying (but not as great a reward as for downing e/a!). Or you have to make a choice to risk flying in your beat up aircraft on the next scramble, or fly a Tiger Moth to Castle Bromich to pick up a new one. That kind of thing.

The number of additional switches in the A2A Spit cockpit is an eye-opener. But despite that it feels extremely familiar to anyone with stick time in CoD's Spits. I'm finding it's easier to break stuff, overheat stuff, and generally muck things up --- but give me a few days and I'll have it all sorted out. And with the CoD Spitfires we can SHOOT stuff -- there's no beating THAT!!!
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Old 04-17-2012, 06:37 PM
kendo65 kendo65 is offline
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Originally Posted by ATAG_Snapper View Post
It's a neat concept.
...
it has a TON of wear & tear engine and airframe modelling which carries over to successive flights. Hit SHIFT 7 and you go to the maintenance hangar. There you are given a detailed report on what's good (green labels), what's so-so (yellow), and what needs immediate attention (red).
The detail is impressive, IMHO.

Imagine if this could be modelled in CoD, with repercussions for hard flying in terms of squadron points/demerits.....or rewards for careful flying (but not as great a reward as for downing e/a!). Or you have to make a choice to risk flying in your beat up aircraft on the next scramble, or fly a Tiger Moth to Castle Bromich to pick up a new one. That kind of thing.

...
I believe that COD has this feature but it is not 'switched on' / implemented in the current build.

I recall Oleg talking about it - not sure if there was a screenshot (?) - there was another slider for mechanical wear beside the physical weathering slider. Setting it high could lead to engine or other malfunctions during the course of a mission.

Also, in the planned campaign accumulated wear and tear would be tracked.

So, I believe it is all there, but maybe not in fully functioning form as yet. Maybe will be introduced with the sequel? (or when they finally code the dynamic campaign)

edit: found the screen..!
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File Type: jpg Spit_Setup.jpg (106.1 KB, 41 views)
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Last edited by kendo65; 04-17-2012 at 06:49 PM.
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