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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 04-14-2012, 07:08 AM
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Zapatista I really think we should wait and see what Luthier is giving us.

I did wonder at the SpitIIa performance being reduced because I could never get it to achieve the Sea Level speeds that were documented for it, i.e. it wasn't that the SpitIIa was overmodelled it was that the others were undermodelled, but the best thing would be to wait and try them out before we worry too much.
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Old 04-14-2012, 08:23 AM
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As a general note: It would be a great help to generate a decent discussion if people did away with the more or less thinly veiled insults. By using these insults - usually aimed at those who do not share the OP's opinion - people discredit themselves and show they're not really interested in adult and well-mannered conversation but in imposing their own opinion on everyone else.
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  #3  
Old 04-14-2012, 11:05 AM
Ataros Ataros is offline
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Here is a link to Spit Ia entry in IL2 bugtracker with links to documents http://www.il2bugtracker.com/issues/84 I asked B6 to forward it to FM programmers @ sukhoi.ru

It would be great if we keep all data in one place for easy access by the devs. Please vote for it and add entries for other types and 109 if their performance is off.

As for BoM we can also create entries as feature requests for future.

Edit:
In a link from Spit Ia entry we read:
Quote:
Originally Posted by VO101_Tom View Post
Spit Ia. In the game 240 instead of 283*. -15,9%

* If I am wrong in this, then I apologize. I do not know well the Spit subtypes.
Could someone confirm if this is correct and update the issue in the tracker? I am not an expert myself. We'd better provide the devs with reliable data if we want quick changes IMO.

Last edited by Ataros; 04-14-2012 at 11:25 AM.
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  #4  
Old 04-14-2012, 11:57 PM
whoarmongar whoarmongar is offline
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It will be interesting to see what changes the new patch FM will entail.
To my mind the changes should reflect the commonly held views that

1, In no way at anytime should the hurricane outclimb the Spit. at the moment fly a Spit1a in company with a rotol Hurricane and it will just outclimb you, this is just plain nonsense and its shocking that it was ever allowed into the game.

2 The Spit and 109 were roughly (depending on altitude) equal in speed. This if implemented would make 109 v Spit combat much more competetive and basically more of an equal contest and more fun for those unbiased majority of players out there.

3 The roll rate of the Spit, The Spit was conceived in the 1930s as a bomber interceptor when the doctrine that "the bomber will always get through" was prevailent. For this reason speed and height were the predetermining factors. roll rate was never a priority.
The roll rate of the Spit at best matched the 109 and was probably inferior but was not considered a problem due to the spits superior turn rate and better sustained turn performace v the 109, it only became a problem when the Fw190 appeared hence the emergence if the clipped wing Spit to counter the 190s superior roll rate.

3 The 109s better power to weight ratio hence its better climb performance. This is essentialy the 109s get out of jail card and for historcal as well as gameplay reasons should always be implemented within the game.

In truth as we stand today whilst the !09 and perhaps the hurricane ( although personally i have problems with the Hurries rudder responses) seem to fly as i would expect the Spit just doesnt "feel" right. I know this is subjective but the reports i have read over many years have all been similar and I trust the integrity of these reports and place great trust in the uniformity of them. "extremly sesitive especially for and aft", "the slightest touch on the stick and she would respond" and "would give early warning when on the edge of a stall with buffeting, caused by the inner wing stalling whilst the outer wing still provided lift" are all very well documented. This doesnt feel much like the CoD Spitfire.

finally diving. The 109 was superior in the initial dive due to the spits carbs. however in a sustained dive the spit was probably superior to a very small degree. the 109s controls became very unmanagable in a high speed dive making it very difficult to pull out of the dive. is this implemented in CoD ?

The Spit admittedly wasnt much better. I remember reading how i think it was Closterman after a high speed dive from a great height had to use the trimmer to pull out of the dive. again is this "stiffening" of the controls modelled within the game ?

I really hope the devs get the FM better in the next patch we await with interest the result. In truth I feel they have been rather unsympathetic to the RAF aircraft up till now I can understand the reasons. First of all and I will whisper this very quietly at the time of the BoB Russia was actually aiding and was vertually an ally of Nazi Germany.

Secondly the Lufties have been numerous long established and extemely vocal and partisan in support of there favorites in il2, added to the fact that that the future of this franchise will involve germany v Russia so development will involve Russian and German aircraft. After the next patch I dont expect any further development on British aircraft at least for the foreseeable future, so this it appears is BoBs last chance I just hope they get it right.
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  #5  
Old 04-15-2012, 02:05 AM
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zapatista zapatista is offline
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just came across this information on the 100 octane fuel issue some people had been raising for the spitfire and hurricane. seems this is more important in aircraft performance then i had previously thought.

Quote:
Gavin Bailey concluded that "The actual authorisation to change over to 100-octane came at the end of February 1940 and was made on the basis of the existing reserve and the estimated continuing rate of importation in the rest of the year." 33 As of 31 March 1940 220,000 tons of 100 octane fuel was held in stock. 34 The Co-ordination of Oil Policy Committee noted in the conclusions of their 18 May 1940 meeting with regard to the "Supply of 100 Octane fuel to Blenheim and Fighter Squadrons" that Spitfire and Hurricane units "had now been stocked with the necessary 100 octane fuel". 35 The Committee recorded that actual consumption of 100 octane for the 2nd Quarter 1940 was 18,100 tons. 36 Jeffrey Quill recalled:

It was only shortly before the Battle of Britain that we changed over to 100 octane. It had the effect of increasing the combat rating of the Merlin from 3000 rpm at 6 1/2 lb boost (Merlin III) or 9 lb boost (Merlin XII) to 3,000 rpm at 12 lb boost. This, of course, had a significant effect upon the rate of climb, particularly as the constant speed propellers (also introduced just before the battle) ensured that 3,000 rpm was obtainable from the ground upwards whereas previously it was restricted by the two-pitch propellers. It also had an effect upon the maximum speed but this was not so significant as the effect upon rate of climb. 37
and ........Wood and Dempster wrote in their book "The Narrow Margin":

Quote:
As it turned out, aviation spirit was to prove no worry for the R.A.F. By July 11th, 1940, the day after the Battle of Britain opened, stocks of 100 octane petrol used in the Merlin engine stood at 343,000 tons. On October 10th, twenty-one days before the battle closed, and after 22,000 tons had been issued, stocks had risen to 424,000 tons. With other grades of aviation spirit total stock available on October 10th, 1940, was 666,000 tons. Oil reserves were 34,000 tons. 38
source: http://www.spitfireperformance.com/spit1vrs109e.html
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  #6  
Old 04-15-2012, 12:39 PM
Sutts Sutts is offline
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Quote:
Originally Posted by zapatista View Post
just came across this information on the 100 octane fuel issue some people had been raising for the spitfire and hurricane. seems this is more important in aircraft performance then i had previously thought.



and ........Wood and Dempster wrote in their book "The Narrow Margin":



source: http://www.spitfireperformance.com/spit1vrs109e.html
+100

Agreed, I don't know why there was ever any question of front line BoB fighter squadrons using 100 octane. There were some very early initial worries about supply which I think have been blown out of all proportion. In the event there was more than enough 100 octane to go round and I've seen those stats before - stocks actually rose throughout the battle.

There is not a chance in hell that the air ministry would have risked losing the battle by withholding 100 octane from the fighting units. What use would the stuff have been under nazi occupation?
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  #7  
Old 04-17-2012, 06:46 PM
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Quote:
Originally Posted by zapatista View Post
just came across this information on the 100 octane fuel issue some people had been raising for the spitfire and hurricane. seems this is more important in aircraft performance then i had previously thought.



and ........Wood and Dempster wrote in their book "The Narrow Margin":



source: http://www.spitfireperformance.com/spit1vrs109e.html

You've been calling people idiots left right and centre for the past few days and have only just learned about 100 octane and 12lbs boost. Oh dear......


Vote for it here
http://www.il2bugtracker.com/issues/174
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  #8  
Old 04-18-2012, 02:47 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by whoarmongar View Post
It will be interesting to see what changes the new patch FM will entail.
To my mind the changes should reflect the commonly held views that

1, In no way at anytime should the hurricane outclimb the Spit. at the moment fly a Spit1a in company with a rotol Hurricane and it will just outclimb you, this is just plain nonsense and its shocking that it was ever allowed into the game.

2 The Spit and 109 were roughly (depending on altitude) equal in speed. This if implemented would make 109 v Spit combat much more competetive and basically more of an equal contest and more fun for those unbiased majority of players out there.

3 The roll rate of the Spit, The Spit was conceived in the 1930s as a bomber interceptor when the doctrine that "the bomber will always get through" was prevailent. For this reason speed and height were the predetermining factors. roll rate was never a priority.
The roll rate of the Spit at best matched the 109 and was probably inferior but was not considered a problem due to the spits superior turn rate and better sustained turn performace v the 109, it only became a problem when the Fw190 appeared hence the emergence if the clipped wing Spit to counter the 190s superior roll rate.

3 The 109s better power to weight ratio hence its better climb performance. This is essentialy the 109s get out of jail card and for historcal as well as gameplay reasons should always be implemented within the game.

In truth as we stand today whilst the !09 and perhaps the hurricane ( although personally i have problems with the Hurries rudder responses) seem to fly as i would expect the Spit just doesnt "feel" right. I know this is subjective but the reports i have read over many years have all been similar and I trust the integrity of these reports and place great trust in the uniformity of them. "extremly sesitive especially for and aft", "the slightest touch on the stick and she would respond" and "would give early warning when on the edge of a stall with buffeting, caused by the inner wing stalling whilst the outer wing still provided lift" are all very well documented. This doesnt feel much like the CoD Spitfire.

finally diving. The 109 was superior in the initial dive due to the spits carbs. however in a sustained dive the spit was probably superior to a very small degree. the 109s controls became very unmanagable in a high speed dive making it very difficult to pull out of the dive. is this implemented in CoD ?

The Spit admittedly wasnt much better. I remember reading how i think it was Closterman after a high speed dive from a great height had to use the trimmer to pull out of the dive. again is this "stiffening" of the controls modelled within the game ?

I really hope the devs get the FM better in the next patch we await with interest the result. In truth I feel they have been rather unsympathetic to the RAF aircraft up till now I can understand the reasons. First of all and I will whisper this very quietly at the time of the BoB Russia was actually aiding and was vertually an ally of Nazi Germany.

Secondly the Lufties have been numerous long established and extemely vocal and partisan in support of there favorites in il2, added to the fact that that the future of this franchise will involve germany v Russia so development will involve Russian and German aircraft. After the next patch I dont expect any further development on British aircraft at least for the foreseeable future, so this it appears is BoBs last chance I just hope they get it right.
good post, thx for providing specific detail on what behaviour is incorrect for some of these planes. next thing we need is some specific numbers, to confirm how significant the problem is (and have specific sources for our "real data" to compare to)

once this gfx engine problem has been resolved, we need a concerted drive to make luthier and Co correct these major problems (for both allied and axis teams), but i mostly have experience with red team so far so similar to you i pointed out spitfire and hurricane problems. unless this is address, all the SoW will ever be is a bad arcade game, not a SIMULATOR of a ww2 pilot experience !

lets try and get some specific numbers for level speed (low, medium and high altitude), climb rate, max dive speed and aircraft behavior, roll rate, turning circle etc... (like i just posted the quotes in my previous post., then we can use specific facts to present to luthier and Co, so he needs minimal time to spend on it (just needs to double check our findings, not start from scratch). that will be our best chance to get it corrected quickly imo.
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Last edited by zapatista; 04-18-2012 at 02:50 AM.
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  #9  
Old 04-18-2012, 03:09 AM
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CWMV CWMV is offline
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Well the thing is this has already been done.
Lots and lots of stuff here in this thread:

http://forum.1cpublishing.eu/showthread.php?t=26956

Hi. What is relatively accurately be measured, is the speed at sea level. (mph) (RL datas from Spitperformance):

Hurri D-5-20. In the game 240 instead of 262. -8,4%
Hurri Rotol. In the game 260 instead of 265. -1,8%
Spit I. In the game 240 instead of 283. -15,9%
Spit Ia. In the game 240 instead of 283*. -15,9%
Spit IIa. In the game 300 instead of 290. +3,4%

Fiat G.50. In the game 223 instead of 248. -9,9%
Messer E-1. In the game 273 instead of 302**. -9,4%
Messer E-3, E-4. In the game 273 instead of 290***. -5,7%

* If I am wrong in this, then I apologize. I do not know well the Spit subtypes.
** (edit) The measurement of this ratio does not matter, but it's good to know: this is not the 109's top speed, is only 1.35 ata boost pressure, instead of 1.45 (this is called the "start und notleistung"). That would be 200 PS power (~ 20%), which increases the speed only 10 kph (~ 2%) in the game.
*** Performance tests in RL are possible margin of error of ±5%. Maybe this is why measure at slower than the E-1, despite the fact that the E-3 is more powerful engines were built. Or the E-1 graph is bad. Who knows?)


Although I believe the in game max speed for the 109's is 460 kph/286 mph. Still too slow though!
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  #10  
Old 04-18-2012, 09:13 AM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by CWMV View Post
Although I believe the in game max speed for the 109's is 460 kph/286 mph. Still too slow though!
Hi. The current FM maintain the energy very well, so you have to slow down before start the tests. If you descent a while, and you adjust the level flight, the aircrafts maintain + 20-30 km/h speed without any problem.

I made this quoted test this way: load the 'low bomber intercept" quick mission (all settings is default then - weapons, fuel load, weather, wind, etc.), descent to deck, slow donw the planes to 300 km/h . If the speed and the level flight was ok, i push full throttle, and played with the settings untill i got the fastest speed. I repeat this a couple of times, and this is the values, what i got.

(The original 109 test was made with 1.32 ata, this is 100% throttle with no WEP in the game).
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