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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-14-2012, 12:59 AM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by bw_wolverine View Post
This is true but it leads me to another conclusion.

Since we don't die, we all gradually inch towards complete "mastery" of our respective machines. If the 109 is by a margin the better fighter, won't the 109 pilot eventually have complete 'by a margin' advantage over the Hurricane/Spit pilot?

Just an analogy to help the point: I've got a Mazda 3 Sport and I drive it every day. I drive it so much that I think I'm pretty good at pushing it to its absolute limit. Now my buddy gets an Audi r8. While he's brand new at driving it, he spins out in corners or whatever and I pass him. It's an even race...up until he gets skilled with it. No matter how well I drive my Mazda 3 Sport, as long as he doesn't f it up in the r8, he wins. Because we've spent all the hours we need to get mastery with our equipment.

Just sub in a Hurricane and a 109 for the cars.

This isn't a casual game. I doubt we've got too many online pilots who just play a few minutes here and there and will never make their skills improve.
Even Hartmann got shot down a few times. Everybody lets their SA drop now and then, and team tactics will always trump 1v1 skills.
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Old 04-14-2012, 01:15 AM
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I really hope the CTD issue in multiplayer has been fixed with this patch. That has been the biggest problem of this game IMHO.
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Old 04-14-2012, 01:23 AM
Wolf_Rider Wolf_Rider is offline
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That's what the Beta will be all about... testing in the wild over a large range of different configurations before official RTM
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Old 04-14-2012, 04:01 AM
gonk gonk is offline
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Good day everyone!


Finally, we need to mention the launcher.exe crashes. This was a very hard issue to address as it wasn't caused by a single 100% reproducible bug, but rather rare combinations of various uncommon events. The work described above, coupled with a huge volume of general bug-fixing performed, should have at least minimized the number of instances that lead to crashes. We haven't encountered one in months, but determining whether that'll be the case for the general player base will be one of the leading goals for this beta test.
So you have had improvement for CTD for months ? thx for sharing...

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Originally Posted by Atreides View Post
I really hope the CTD issue in multiplayer has been fixed with this patch. That has been the biggest problem of this game IMHO.
Looks like after months it is still not 100%.. what happened to all the people who said don't release it until it is 100%?? lose your patience ? This should of been released in smaller patches months ago. Watch the fur fly when the beta is released...and still no su-26 that was mentioned as a flyable plane right at the start...
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Last edited by gonk; 04-14-2012 at 04:04 AM.
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Old 04-14-2012, 04:23 AM
Mango Mango is offline
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Man, I thought my programming job was hard!! The subtlties and obscure factors they deal with when tweaking the flight model must be maddening!

Thanks BS, for such a detailed updated. I'm really getting excited about this again.
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Old 04-14-2012, 04:37 AM
retrojet retrojet is offline
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is there a fix for the whining divots that bug the hell out of us
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Old 04-14-2012, 01:44 AM
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bw_wolverine bw_wolverine is offline
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Quote:
Originally Posted by CaptainDoggles View Post
Even Hartmann got shot down a few times. Everybody lets their SA drop now and then, and team tactics will always trump 1v1 skills.
Very true.

I guess my initial post on this whole subject is really just part of my occasional 'vent' based on frustrations that sometimes come out of piloting the inferior planes.

I made my choice to fly red. I'll keep doing so. Who knows, with a slightly improved I/Ia and an allowable IIa, the dogfighting might get a big more exciting for everyone.

I'm hoping with the improved stability the patch will provide that more suitable online missions can be created that give both sides equal chances to win the mission. The simulator stuff may not be fair to both sides, but the gaming side stuff should be.
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Old 04-14-2012, 02:03 AM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by CaptainDoggles View Post
team tactics will always trump 1v1 skills.
I heard that.

Quote:
Originally Posted by bw_wolverine View Post
I made my choice to fly red. I'll keep doing so. Who knows, with a slightly improved I/Ia and an allowable IIa, the dogfighting might get a bit more exciting for everyone.
I heard that too, but I'll reserve judgement until after the patch......
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Old 04-14-2012, 02:08 AM
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major_setback major_setback is offline
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Thanks B6, thanks Luthier, thanks to all the development team and the testers.
God bless you all!
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Old 04-14-2012, 02:38 AM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by bw_wolverine View Post
Who knows, with a slightly improved I/Ia and an allowable IIa, the dogfighting might get a big more exciting for everyone.
Indeed.

Quote:
Originally Posted by bw_wolverine View Post
I'm hoping with the improved stability the patch will provide that more suitable online missions can be created that give both sides equal chances to win the mission.
Yes on public servers I suppose that fine.

Quote:
Originally Posted by bw_wolverine View Post
The simulator stuff may not be fair to both sides, but the gaming side stuff should be.
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