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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I dont like the DLC systems, maybe my mistake, or bad experience, but I think the DLC is only cash machine. ![]()
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#2
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DLC is a bad thing if let's say you are selling content that is already in the game and will be unlocked after you pay a fee and receive an activation code for said feature or item, that's a bad example. If the devs could allocate a couple of modelers for full time DLC work, we would see new flyables drop out maybe a few times/year or more. Sometimes all that is needed is the cockpit of an already existent plane and it takes time I know but by now they surely have some framework/standard procedures that they are working from to minimize development time of said cockpit don't you think? Also smaller stuff, a new outfit for the pilot models for a few €, ok I'll buy that, minimal development cost and many will likely buy it. I'm all for DLC if it is handled properly, don't get me wrong there are many bad examples out there. P.S I'm also doubting that DLC will ever be available for the new IL-2 series but if it will, I'll be the first chump in line...oh! wait let me re-phrase that. I will be the second chump in line right behind Tavingon with a fist full of €.
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Last edited by addman; 04-13-2012 at 09:41 PM. |
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#3
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#4
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I do not think that comparing a potential dlc packs in flight sims to other game types (like the dreaded Bioware dlcs for example) does the case justice.
Dlc with Clod would simply be about providing the devs something to do anytime as there is heaps of wanted content. And something in return for their hard work. That said I do think that 20-30$ expansion packs are too rare - take a little too long to make and IMO the price per plane is too low. As much as I wouldn`t like say 5 plane packs listed foe 50$ (because I think it is crazy), I know that there always has been a part of the community that wants to pay good money even for a single aircraft. Why not take advantage of that?As for the dlcs splicing the community, I don`t believe it. Seen Aces Exp. Pack get released, the Peshka pack. Eventually all of the people got the planes. |
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#5
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expansion packs are bit different to what most would understand as DLC though.... Content vetted by, checked by, sanctioned and released by MG, is a good thing and seems to have been an approach which worked well over the years.
However... The Mona Lisa image (shown earlier) example is a very good point on what DLC became for MSFS and taken to perfection, it seems, with MS Flight (buy a plane without a cockpit - what sorta crud is that?) The main concern with DLC, as in forking out for new content and accoutrements (outside of an official expansion pack), released in a open market environment is that of ongoing support for the product sold... pay good money for something that catches your eye and it turns out to be a dud... what then?
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#6
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The major difference between Maddox Games and the ROF Team is that RoF has its own small publisher in 777 Studios while Maddox Games is part of the large 1C corporation and also has to deal with Ubisoft as "rest of the world" publisher. That means the distribution channels are completely different and doing sequels is the only sensible way of doing business with each other.
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