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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-14-2012, 05:37 AM
Ace Cheese Ace Cheese is offline
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What do you all think about the % of completion for BOM,
how long will we be waiting?

I would suggest 30% complete with 7 months left of development.
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Old 04-14-2012, 05:39 AM
Hooves Hooves is offline
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U have proven my point. You CAN'T have a simulation in an online pvp environment. It is the unattainable monster due to the very fact that we aren't living in the life or death struggle.


So your choice is to either force the issue in gameplay or attempt to closely balance the sides for the quake style gameplay that we are currently attempting.

But first things first you have to admit that you can't have just one aspect of realism ( fm's ). And not have the other aspect of dealism ( circumstances). And expect anything near what happened in the scenario you attempting to recreate. If you do you are diluting yourself.

I like wolverines ideas though. Change the symmetry to objectives that make sense. This may help.
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Old 04-14-2012, 11:02 AM
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Osprey Osprey is offline
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Quote:
Originally Posted by Hooves View Post
So basically you don't have a chance against a 109 unless you have your 3 friends with you. So if my 3 friends aren't on, I'm not going to log on either, leading to others not logging on leading to a bunch of empty servers, except for the packed blue team of coarse.


I love how the realites come out of the wood work when the nerf that has just occurred benefits them. But cry foul when anything is touched on their beloved aircraft.


Realism simply will not work in an online environment. At least not the realism that 1c is apparently going for. If a single player can't log on and have half a chance of surviving 5 mins let alone getting a kill. Well guess what.... They leave and they don't come back. Like it or not that is online gaming no matter what your targeted audience. if you aren't going to somehow enforce the tactical directive of the LW, how on earth can you think that FM realism will produce anything but discontent? In this case the circumstances are as equal to if not more important than the FM.

That's why we run an historical server Hooves. The action is with the main missions, the ones that actually occurred.
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Old 04-14-2012, 11:20 AM
Volksieg Volksieg is offline
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As an unashamed 109 fanboy (I just think they are beautiful and have done since a very early age.), I'd have to say that 109s are superior in some ways but they do have their weaknesses also. The spitfire and hurricane have their strengths and weaknesses as well.......

Ultimately success or loss in any battle, let alone a dogfight, comes down to tactics and learning to play to those strengths and avoid those situations where your weaknesses can be exploited. Take notes! Adapt! So you can't, let's say, go into a dive without turning your plane upside down? From that you already know that us 109 pilots are going to take advantage of the fact that we can..... use that knowledge! Think of it like martial arts and use our strengths against us. (Or, if you are up against me..... just sneak up behind me and go straight for the cockpit. lol)

I'm more than happy to admit, and have done many times, that I am an awful pilot and an even worse dogfighter but I am learning and, with each flight, I get a tiny bit better.... the amount of times I have had to eject, on the rare occasion I actually have a chance to before everything goes black, has led me to believe that the 109 is far from indestructible as some on here would have you believe. Ultimately it is all down to the pilot.

I don't lose because my plane is inferior.... I lose because I'm, currently, pretty useless. IMHO some red pilots could benefit from a little introspection.

Also... this IS a simulator not an arcade game. War, generally, isn't particularly "Fair". If the "Lack of balance" disturbs you that much, I say jump into a 109 and let's see if that changes your success rate. Horrible as it is of me to say this..... but..... something tells me you won't do much better.

Last edited by Volksieg; 04-14-2012 at 11:22 AM.
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Old 04-13-2012, 09:40 PM
RickRuski RickRuski is offline
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I was hoping we would see some official support for Sli/Crossfire mentioned with the new patch, but we will just have to wait and see. Good to see mentioned that they have worked on the stutters/micro pauses that a lot of us have been getting. No mention either about memory leak fixes that some are noticing, another wait and see what happens. This should make some major improvements if it all works as planed. Maybe with the new graphics Nvidia/ATI will come to the party with some Sli/Crossfire coding for CoD. Reading Luthier's comments further improvements will come with the expansions just as the old Il2 series just as I said in an ealier post about the subject. This is now showing signs of becoming all that the development team said it would. Great to see multi core support being optimised, another huge improvement.

I have one question for Luthier, how will the new graphics affect those of us with 1gig of V/ram in our cards?? at the moment my system shows that my 1gig is being used totally in some missions.

Have just noticed a reply from BlackSix in another post, NO SLI/Crossfire or AA fixes in this patch
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Last edited by RickRuski; 04-13-2012 at 09:46 PM.
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Old 04-13-2012, 09:54 PM
Jaws2002 Jaws2002 is offline
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Quote:
Originally Posted by RickRuski View Post

Have just noticed a reply from BlackSix in another post, NO SLI/Crossfire or AA fixes in this patch
He said "not in this beta", so who knows, maybe they'll sneak it in the final release.
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Old 04-13-2012, 10:04 PM
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I m happy to hear that AI won't be crashing anymore when player has landed. But will they land on their home base I was thinking.
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