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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-13-2012, 02:07 PM
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Quote:
Originally Posted by luthier View Post
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.



Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.

The Hurricane got about 20 mph slower, sorry. It's historically accurate.

The Blenheim got a major boost though, so - no reason to cry the way I see it.



We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.



Yes all of this goes into the one beta patch you'll be seeing in a matter of days.

If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.

Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.
Ok thanks for the answers. Looking forward to the patch!
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Old 04-13-2012, 02:33 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by luthier View Post
We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.
In some quick missions there are problems such as enemy aircraft refusing to engage and flying off on the straight path home. This is not quite the same as AI efficiency, but more a refusal to trigger into combat AI. Has this been fixed for offline fliers?
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Old 04-13-2012, 03:15 PM
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Quote:
Originally Posted by luthier View Post
We wanted to make in-game graphs for CoD, but we ran out of time to build the GUI. And because we're moving to a whole new system for our GUI, thank goodness, we won't be able to make it for CoD.



Spit I got better. Its speeds at altitude got progressively worse than the real thing in the old build. The patch will make it better.

The Hurricane got about 20 mph slower, sorry. It's historically accurate.

The Blenheim got a major boost though, so - no reason to cry the way I see it.



We like the offline AI. It's realistically dumb on lower levels, and pretty tricky at higher levels. There won't be a huge change there.



Yes all of this goes into the one beta patch you'll be seeing in a matter of days.

If you have a dual core you will still see a tiny improvement, but it won't be as much as a quad or 8 core. Still, in the old build you still overused the first code and underused the second one, so there will be an improvement anyway.

Of course, there's a larger overall FPS improvement that's due to code optimization, not multithreading, so everyone will benefit regardless of system specs.


I do like their marksmanship!...but some of their maneuvers in bombers are breath taking.
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Old 04-13-2012, 03:20 PM
Rickusty Rickusty is offline
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Default Fiat G.50!

That's great!
This has to be the unofficial Fiat G.50 day for me
I'm glad the continous question for implementing the +100 mm/hg to the engine has been answered, thank you Luthier and team.
This if fantastic news!

Can't wait to test it once the patch is out.

And now a picture, just to add to the excitement.



Cheers
Rick

Last edited by Rickusty; 04-13-2012 at 03:23 PM.
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Old 04-13-2012, 03:37 PM
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Originally Posted by Rickusty View Post
That's great!
This has to be the unofficial Fiat G.50 day for me
I'm glad the continous question for implementing the +100 mm/hg to the engine has been answered, thank you Luthier and team.
This if fantastic news!

Can't wait to test it once the patch is out.

And now a picture, just to add to the excitement.



Cheers
Rick
Here's another picture from me:



Friday the 13th is now officially Fiat G.50 day!
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Old 04-13-2012, 03:45 PM
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Here's another picture from me:



Friday the 13th is now officially Fiat G.50 day!
meh, find it hard to get to excited about a plane that flew its first op in the BoB on what is classified by many historians as the last day of the BoB.

that said its nice to have another plane fixed, won't be in any of my missions though, since i want to simulate BoB.
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Old 04-13-2012, 03:52 PM
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Originally Posted by fruitbat View Post
meh, find it hard to get to excited about a plane that flew its first op in the BoB on what is classified by many historians as the last day of the BoB.

that said its nice to have another plane fixed, won't be in any of my missions though, since i want to simulate BoB.
and I find it hard to get excited about the umpteenth re-incarnation of the Spitfire/Hurricane/109 which I have flown in a myriad of different sims, yaaaawn.
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Old 04-13-2012, 04:05 PM
Jaws2002 Jaws2002 is offline
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Surprinsingly great news.
Thank you for your hard work. I was a bit worried. Lots of fixes on the way and that's awesome. I sure hope we can all forget this hard frustrating months.

I'm really happy to see the old awesome golden sun sets coming back: The sun glare at sunset is beautiful orange again. Bless you guys.




I have one question , if I may. Any changes in the SLI/Crossfire support?

It breaks my heart looking at half that GTX590, with 1.5GB of fast memory, sitting there idling, while the other half is strugling.

Thank you.
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Old 04-13-2012, 04:05 PM
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Thanks BlackSix for the update and Screenshots & Luthier for the additional information.
Have a Happy Easter .
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Old 04-13-2012, 04:10 PM
CharveL CharveL is offline
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Soooo, no radar vectoring to actually make CloD immersive?

I appreciate the dedication put forth to improve the graphics engine and performance, the lack of which has kept me from playing what is still an impressive sim, as well as the new theater of battle. I also understand the necessity of bringing out the sequel in order to be able to afford keeping the entirety of 1C's flight sim aspirations afloat.

But...

...even as one of the most optimistic around here I can't help but be a bit disappointed that we didn't get the full experience for Battle of Britain.

In a niche industry like this surrounded by bland console fare I'll take what I can get and be thankful for it though.
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