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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-13-2012, 02:31 AM
Buchon Buchon is offline
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Here we go As can be seen, the only thing that fails is the radio wires as the render engine does not give the whole wire to AA
Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.
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Old 04-13-2012, 05:28 AM
Hooves Hooves is offline
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Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.
Yeah that would be cool.

Over all I'm Really happy with these drivers. The jaggies are gone and it just adds a bit bore awesomeness to the "look" of the game, now if 1C can match its function we'd be getting some where.
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Old 04-13-2012, 05:37 AM
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mazex mazex is offline
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Originally Posted by Buchon View Post
Looks good and is nice just have this driver option to enable it and that's it.

But looking at that screenshots I think that SMAA looks better, I can make comparative screenshots if you guys wish.
Haven't tried the third party SMAA solution so I can't compare, I don't like injections and you go under the blanket without permission Another thing is that the FXAA looks better in reality than the screenshots actually... I guess it has something to do with that it is applied after each screen. After reading that NSL61 thought the radar installation as Dover looked great now I went there to capture a screen shot. They indeed look much better with FXAA, but every time I pause for a screenshot they look more jagged (which does not happen for the AC). I guess that when doing thin lines it creates the AA effect by altering the pixels a bit every other frame or something...? Try it yourself, it may be true for SMAA too...
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Old 04-13-2012, 06:34 AM
Buchon Buchon is offline
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Haven't tried the third party SMAA solution so I can't compare, I don't like injections and you go under the blanket without permission Another thing is that the FXAA looks better in reality than the screenshots actually... I guess it has something to do with that it is applied after each screen. After reading that NSL61 thought the radar installation as Dover looked great now I went there to capture a screen shot. They indeed look much better with FXAA, but every time I pause for a screenshot they look more jagged (which does not happen for the AC). I guess that when doing thin lines it creates the AA effect by altering the pixels a bit every other frame or something...? Try it yourself, it may be true for SMAA too...
It does looks better in movement in SMAA too, it is usual in post-process techniques, but we can see the post-process quality in screenshots.

With the amount of virus out there is also usual being cautious but its totally harmless :

The mrhaandi's SMAA injector was written by Andrej Dudenhefner which is mate of Jorge Jimenez.

Jorge Jimenez worked in the develoment of this SMAA technique at the Zaragoza University in conjunction with Crytek development (SMAA was used in Crysis 2)

Here is the website of the project :

http://www.iryoku.com/smaa/

And here is the pdf that contain the technical report at Zaragoza University :

http://www.iryoku.com/smaa/downloads...tialiasing.pdf


So I guess its safe , its usual make injectors as tool to show your work.

If you wish we can make comparative screenshots to see what we got here, but I need a screenshot of the cockpit where see the instruments and would be nice a grounded screenshot with some buildings has hangars (with map location and day time).

Last edited by Buchon; 04-13-2012 at 06:40 AM.
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Old 04-13-2012, 07:13 AM
Flanker35M Flanker35M is offline
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S!

I use 1920x1080 with AMD 7970HD. With the latest drivers got the MLAA 2.0 which is a lot better than the previous version. Does not blur the text anymore like it used to and FPS friendly. Those radio wires look the same on AMD as well, but again I do NOT see them in the cockpit Would be better though if the game had proper AA support rather than this mess of using whatever method.
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