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#1
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Really sorry I did nothing yesterday. I am changing ISP and since I told them I have been getting cut off every night I have been looking at these and have some ideas on what needs to be said by the radio operator. For instance, I'm interested in the Point3D position of both aircraft, therefore for example if(pilot.height < aiairgroup.height) { //use "climb.ogg" & "2.ogg" angels i; } else { //use "descend.ogg & "2.ogg" angels i; } There are also direction oggs such as "turn right.ogg" but I don't know how sophisticated this can be. Unless it is easy to work out interception vectors then that is probably too much work or a longer term project. It is not needed for now I would like to know more about the sectors and how you intend to have this working. I have some input for this. There are a few important behaviour requirements for this if possible, briefly: 1. No aircraft reported under 600m (Chain Home Low min operating height) 2. RDF range as far as the French coast (and into France some 50 miles in the Pas De Calais area) A range map is available on Wikipedia I have an idea for a 4 minute delay but it's probably complicated and not the first thing to implement. It would involve the radar constantly working behind in the script and storing 4 minute old data in variables, then releasing that to the user on request instead of current data. Perhaps if the RDF event fired every minute transparently and the resulting information string stored and passed on every minute into a new variable until the 4th minute, then this was accessed and played to the player. (hope that makes sense) Speak later ~S~ |
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#2
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Ok to sectors how i will use them. If a Battle Area is available you get the sector of a Actor with: GamePlay.gpSectorName(x, y) for exampe i get "D,1" as a string. Then i look if there is a HQ which is ' responsible' for this sector, each HQ gets a List with Sectors (its the job of the missionbuilder which sectors are stored in the Lists). If the player is connected to this HQ he became a response like "Mason Leader Enemy Bombers are in sector D 1", the rest depends on what is possible like Angels 12, Heading 320 etc. if he is not connected to that HQ he get no message, or "Mason Leader no enemy in sectors". To which 'HQ' the player can connect depens of the range to the next HQs. On German side may be i introduce a "Fliegerleitoffizier" which give targets to german stukas or bombers. Like "ship convoi in sector D,1 destroy.." |
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#3
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Nice.
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